The Grenth's Archer is a self-sufficient character similar to the Cripshot ranger. The Grenth's Archer is capable of cheaply reapplying the cripple more quickly than anything other than Restore Condtion can remove them. It can kill NPCs, harass and delay an enemy flag runner, and defend against attacks on it's own base.

Attributes and Skills

<pvxbig> [build prof=Ranger/Dervish Expertise=12+1+1 Marksmanship=8+1 Wilderness=9+1 Wind=5][Grenth's Grasp][Apply Poison][Distracting Shot][Savage Shot][Troll Unguent][Natural Stride][Called Shot][Featherfoot Grace][/build] </pvxbig>


  • Armor

An expertise headgear.

A rune of restoration or clarity.

Superior Vigor rune.

Minor marksmanship rune.

Minor wilderness survival rune.

  • Weapons

Icy Recurve bow for general use.

Poisonous Recurve for when not needing to cripple.

Icy Flatbow for distance crippling.

Poisonous Recurve for distance poisoning.

Vampiric Flatbow for killing NPCs.

Vampiric Recurve for killing Knights and spiking.


Keep Grenth's Grasp and Apply Poison up when fighting. Use your attack skills to apply a covered cripple. Called Shot allows you to apply it through blocking stances, enchantments, and weapon spells. Troll Unguent is a self-heal. Featherfoot Grace should be used before engaging an elementalist runner or a warrior to have a better chance of survival if you fail to Distracting Shot a blinding or crippling skill.


Failing to Distracting Shot a Blinding Flash or Blinding Surge without Featherfoot Grace up. Anti-melee hexes.

Being crippled by a Crippling Slash warrior, although unlikely, will probably end in your death.


Replacing Called Shot with Screaming Shot allows a second cover for the cripple, but you can't cheaply reapply it as often.

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