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Minionfffff


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Favorite BuildsEdit

  • ER Infuser
  • Mark of Pain Nuker
  • WotA dagger spam

ContributionsEdit

I'm Minion. I do necromancer and physical stuff. Favourite builds include Mark of Pain Nuker; ER Bond/Infuser and WotA.Excluded 21:18, April 13, 2010 (UTC)

ContributionsEdit

HatesEdit

  • Discord
  • Tank and Spank
  • Fagmins
  • Monks
  • Religon

LikesEdit

  • My sandbox
  • Physway
  • Ether Renewal
  • Arguments
  • Logic
  • Science
  • trolling
  • <pvxbig>

[Mark of Pain@1337] </pvxbig>

playing gw

Excluded 21:20, April 13, 2010 (UTC)

argument of the weekEdit

ohi!

GDW>Splinter in Balanced TeamsEdit

Assume Splinter@10 is cast on the recharge and always scores every trigger on every hit. It's maximum possible DPS is (4*35*3)/6 = 70. Splinter@16 has a maximum possible DPS of (5*53*3)/6 = 132.5. Both of those figures are maximum possible values that are rather unrealistic. You're not going to get 3 adjacent foes on all 5 hits every time you cast Splinter. In fact, you're probably going to get a lot less. Each missed trigger takes ~9DPS off the r16 Splinter's maximum. By comparison, assume GDW@10 is cast on the recharge, and your team has enough sins to put it on, and they are using JS+FF+DB+auto+auto. Your DPS would be (20 / 6) * 20 * 1.86267039 = 124.178026. And that is a pretty realistic number because the sins are going to keep swinging. If r16 Splinter misses a trigger or two per cast (quite likely), it's going to have less DPS than GDW. Splinter's only serious advantage is that it can be spikey when combined with multi-hit attacks. Then there's GDW's really, really powerful KD effect to consider.

Excluded 20:26, April 14, 2010 (UTC)

Idle ThoughtsEdit

  • A camel is a horse, designed by committee.

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