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This build is still being created and is not yet ready to be rated.

This build has been designed for the following use:

A twelve-man variation of Physway to complete the Deep (and Urgoz) with physicals.

Overview

5x Assassin-icon-small/Warrior-icon-small WotA "SY!" Assassins

Jagged Strike Fox Fangs Death Blossom Way of the Assassin "Save Yourselves!" Asuran Scan "By Ural's Hammer!" Critical Eye

1x Ritualist-icon-small/Asterisk SoS Ritualist

Feast of Souls Signet of Spirits Bloodsong Earthbind Optional Armor of Unfeeling Summon Spirits (Kurzick) Flesh of My Flesh

1x Mesmer-icon-small/Elementalist-icon-small Panic Mesmer

Panic Arcane Conundrum Cry of Pain Mistrust Overload Wandering Eye "By Ural's Hammer!" Glyph of Lesser Energy

1x Necromancer-icon-small/Monk-icon-small Orders Necromancer

Cultist's Fervor Blood Bond Order of Pain Draw Conditions Smite Hex Remove Hex Strength of Honor Renew Life

1x Necromancer-icon-small/Assassin-icon-small MoP Nuker

Barbs Ebon Vanguard Assassin Support Mark of Pain Assassin's Promise Tryptophan Signet Reckless Haste "By Ural's Hammer!" Vocal Minority

1x Monk-icon-small/Mesmer-icon-small UA

Unyielding Aura Auspicious Incantation Heal Party Seed of Life Dwayna's Kiss Heaven's Delight Divine Healing Deny Hexes

2x Elementalist-icon-small/Monk-icon-small ER Bonders

Great Dwarf Weapon Infuse Health Shield Guardian Spirit Bond Life Attunement Protective Bond Ether Renewal Aura of Restoration
Great Dwarf Weapon Infuse Health Protective Spirit Spirit Bond Vigorous Spirit Protective Bond Ether Renewal Aura of Restoration


WotA Assassins

The damage. Your job as an assassin is to t-space, 123-123-SY your targets and never stop attacking or running. <pvxbig> [build prof=A/W Critical=12+1+1 Dagger=12+1][Jagged Strike][Fox Fangs][Death Blossom][Way of the Assassin]["Save Yourselves!" (Kurzick)][Asuran Scan]["By Ural's Hammer!"][Critical Eye][/build] </pvxbig>

Equipment

  • Minor critical and Dagger runes. Either on headpiece is fine.
  • Any preferred insignias. Survivors are recommended.
  • Zealous Daggers of Fortitude.

Usage

<pvxbig>

  • Maintain Way of the Assassin [[Way of the Assassin@14] and Critical Eye [[Critical Eye@14] at all times.
  • Spam 1 -> 2 -> 3 to kill stuff.
  • Use Asuran Scan [[Asuran Scan] and &quot;By Ural&#039;s Hammer!&quot; [["By Ural's Hammer!"] to boost your damage.
  • Spam &quot;Save Yourselves!&quot; [["Save Yourselves!"] on recharge.

</pvxbig>

Variants

<pvxbig>

  • Assassin&#039;s Remedy [[Assassin's Remedy@15] to assist in initial room breakout.

</pvxbig>

SoS Ritualist

The Spirits act as tanks and targets against lethal foes, such as Deathhand with Chilblains. They should be placed in the frontline with the physicals, if not further ahead. <pvxbig> [build prof=Rt/any Spawning=10+1 Channeling=12+1+3 Communing=8+1 Resto=2][Feast of Souls][Signet of Spirits][Bloodsong][Earthbind][Optional][Armor of Unfeeling][Summon Spirits][Flesh of My Flesh][/build] Optional slot:

  • Pain [[Pain@9] for another spirit to make walls with.
  • Painful Bond [[Painful Bond@16] for more damage done with spirits.
  • &quot;You Move Like a Dwarf!&quot; [["You Move Like a Dwarf!"] for help with Kanaxai Aspect knockdowns.

</pvxbig>


Equipment

  • High energy set

Usage

<pvxbig>

  • Let spirits aggro Outcast and other lethal mobs to divert damage packets and ball better.
  • Try to keep spirits just below 50% health to make &quot;By Ural&#039;s Hammer!&quot; [["By Ural's Hammer!"] last longer.
  • Heal spirits with Summon Spirits [[Summon Spirits]
  • Use Armor of Unfeeling [[Armor of Unfeeling@9] when spirits are being attacked.
  • Use Feast of Souls [[Feast of Souls@11] as party-heal.
  • Use Earthbind [[Earthbind@9] to knocklock foes and Kanaxai for an easy finish.

</pvxbig>

Orders Necromancer

The Order's job is to keep spamming cover-enchants to prevent many PB strips, and increase damage at the same time. <pvxbig> [build prof=N/Mo Blood=12+1+3 Smiting=10 Soul=8+1 Heal=2 Prot=1][Cultist's Fervor][Blood Bond][Order of Pain][Draw Conditions][Smite Hex][Remove Hex][Strength of Honor][Renew Life][/build] </pvxbig>

Usage

<pvxbig>

  • Maintain Strength of Honor [[Strength of Honor@10] on all melee.
  • Maintain Cultist&#039;s Fervor [[Cultist's Fervor@16] for energy.
  • Spam Order of Pain [[Order of Pain@16] and Blood Bond [[Blood Bond@16].
  • Resurrect anyone who dies, as soon as they die.

</pvxbig>

Variants

<pvxbig>

  • Foul Feast [[Foul Feast@9] instead of Draw Conditions [[Draw Conditions@1] for better energy management.
  • Smite Condition [[Smite Condition@10] for AoE damage.
  • Resurrection Chant [[Resurrection Chant@2] for another ranged res.

</pvxbig>

MoP Nuker

Spam Mark of Pain to deal lol-AoE damage in big mobs. <pvxbig> [build prof=N/A Curses=12+1+3 Deadly=10 Soul=8+1][Barbs][Ebon Vanguard Assassin Support][Mark of Pain][Assassin's Promise][Tryptophan Signet][Reckless Haste]["By Ural's Hammer!"][Vocal Minority][/build] </pvxbig>

Usage

  • Hold down Ctrl. If you don't, pretend there is a sniper aimed at you, and the trigger will be pulled if you let go of Ctrl.
  • Use Mark of Pain and Assassin's Promise right after, followed by EVAS if time permits.
  • Spam other hexes when the occasion rises.
  • C-Ctrl-space to next target.

UA

The Party Healer. The things ERs don't have, it supplies an abundance of. <pvxbig> [build prof=Mo/Me Inspiration=6 Divine=11+1 Healing=12+1+1][Unyielding Aura][Auspicious Incantation][Heal Party][Seed of Life][Dwayna's Kiss][Heaven's Delight][Divine Healing][Deny Hexes][/build] </pvxbig>

Usage

  • Maintain UA, removing as soon as someone dies.
  • Use Seed of Life on anyone that's taking moderate damage.
  • Use Party Heals when health starts getting low party-wide, and during the Aspect of Pain areas. (Life loss over movement)

ER Bonders

Primary ER Bonder (ER1)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=12 Healing=3][Great Dwarf Weapon][Infuse Health][Shield Guardian][Spirit Bond][Life Attunement][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.

Usage

<pvxbig>

  • Spam Infuse Health [[Infuse Health@3] to maintain energy.
  • Use Protective Bond [[Protective Bond@12] on yourself and the top/bottom three Party Members, depending on where you are in the party in relation to the other ER.
  • Maintain Ether Renewal [[Ether Renewal@16] and Aura of Restoration [[Aura of Restoration@16].
  • Maintain Great Dwarf Weapon [[Great Dwarf Weapon] on the physicals as much as possible.
  • Maintain Life Attunement [[Life Attunement@12] on yourself and the second ER.

</pvxbig>


Secondary ER Bonder (ER2)

<pvxbig> [build prof=E/Mo Energy=12+1+3 Protection=8 Healing=10][Great Dwarf Weapon][Infuse Health][Protective Spirit][Spirit Bond][Vigorous Spirit][Protective Bond][Ether Renewal][Aura of Restoration][/build] </pvxbig>

Equipment

  • Full Radiant and Attunement runes
  • +20 energy Protection Prayers Staff of Enchanting or equivalent.
  • +30/-2 high energy set to counter spikes in energy.


Usage

  • Room 1: Phys + Phys + ER
    • Let the Sin lure the Ripper with the (Phys1) safely out of aggro. This is important that one of you tank the blinds which allows the other to kill. Kill the Ripper, Irku and Aspect In That Order. Have the ER stand behind the far pillar while one of the phys lure. Kill things while Room 2 are breaking out.
  • Room 2: Phys + Phys + ER
    • Same as Room 1; only once you are free, help room 3 break out.
  • Room 3: MoP + SoS + UA monk
    • Don't aggro anything until room 2 is ready.
  • Room 4: Orders, Phys and Cleaner
    • Go make some tea.

Regrouping

Once you are all out of your rooms, the ERs should rebond everyone as they "collect" them; bonding six party members each (top half for ER1, bottom half for ER2). The room after the splits will be empty by now, and you can continue to the next room with the infamous Switches. Take out the Levithans, but when you aggro any of the rangers with Choking Gas, take them out quickly. If it hits one of the eles during ER, then half the team is going to struggle.

SWITCHES

Time is always lost over people frantically running around, not knowing whether they should go in or stand on a switch. I'll dumb it down for you *slightly*:

  • One ER can stand on a switch.
  • Two physicals .
  • The Cleaner.
  • The MoP nec.

The rest rush through the gate as quickly as possible, and take out the two closest Outcast mobs swiftly, starting with the Deathhands. Then stand back against the wall so you don't aggro the gate, when sapping Nightmares begin to appear.

Send someone to trigger the spawns in the previous room by walking down into the middle of the room with all the Outcast in it(while not aggroing anything). Everyone who are in the switch-side of the gate, stand right next to it and wait to die.

  • As people die; use UA and Rebirth to get them accross quickly, then re-bond and continue.


Things that apparently need explaining

Room Tactics

  • Lure twice in the Anti-spell area, to the stairs of the previous room, then run together to the next room.
  • In the anti-enchant area, Prot up; then run along the edge and run past everything. ERs maintain GDW on Phys and they gank the Aspect.
  • For Kanaxai; simply GDW everyone and gank him.

Physicals

Unless told otherwise by the ERs; it is your job to keep the pace of the game. DO NOT STOP ATTACKING TO ADMIRE THE FUCKING FOSSILS. If you lose Prot Bond, make sure not to break casting range with the ERs.

  • Just.Kill.Shit.k?

Wands/Staves

Caster weapons must be removed and replaced atleast halfway into the run, when the Sappers will spam Chaos Storm and drain the ER's energy in moments. Caster Spears/swords/axes with a focus are much preferred.

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