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(Difference between revisions) | User talk:Falrach
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(cuz its cool)
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some new spike im working on
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Ru(i)n Darkrime with a ranger.
   
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== Attributes and Skills ==
 
<pvxbig>
 
<pvxbig>
[Build prof=Me/R dom=11+1+3 fast=10+1 beast=10][Visions of Regret][By Ural's Hammer][Technobabble][Unnatural Signet@16][Cry of Pain][Shatter Delusions@16][Edge Of Extinction@11][Arcane Mimicry][/Build]
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[build prof=R/A exp=12+3+1 sha=12][Shroud of Distress][Shadow Form][Dwarven Stability][Dark Escape][Unseen Fury][Throw Dirt][Whirling Defense][Death's Charge][/build]
 
</pvxbig>
 
</pvxbig>
  +
[[File:Real Darkrime 1.png|thumb|Right|Level 1]]
   
<pvxbig>
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[[File:Real Darkrime 2.png|thumb|Right|Level 2]]
[Build prof=Me/A dom=12+1+3 fast=12+1][Arcane Echo][Energy Surge@2227][Unnatural Signet@17][By Ural's Hammer][Cry of Pain][Optional][Pain Inverter][Recall][/Build]
 
</pvxbig>
 
   
<pvxbig>
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[[File:Real Darkrime 3.png|thumb|Right|Level 3]]
[Build prof=Me/A dom=12+1+3 fast=12+1][Arcane Echo][Energy Surge@2227][Unnatural Signet@17][By Ural's Hammer][Cry of Pain][Optional][Pain Inverter][Recall][/Build]
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</pvxbig>
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== Equipment ==
  +
* Full Radiants/Attunements
  +
* +20 Energy staff of Enchanting
  +
* Zealous Scythe of Enchanting
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== Usage ==
  +
*Follow the path on maps.
  +
*Mantain SF, SoD and dwarfstab (with alcohol)
  +
  +
===Level 1===
  +
*Avoid Incubus by following the map.
  +
*Blow up the ice door with a keg(recast SF before picking up the keg).
  +
*Lure the first Havok-kin to a Dwarven Powder Keg Station and blow him up. Pick up the key.
  +
*At the southwestern corner of the map is a Lever. Use it. This lowers the bridge.
  +
*Run across and wait for the 4 spouts surrounding the key to turn off. Grab it.
  +
*Run to level 2.
  +
*Sometimes the north bridge (as show on the map) wont go down and you will have to go to the one next to it.
  +
  +
===Level 2===
  +
*Avoid incubus by following the map.
  +
*At the southern corner of the map is the boss Grelk Iceslash. Whirl him to death. Pick up the key
  +
*Run to Level 3.
  +
  +
===Level 3===
  +
*If you are running people, have them run with you and die by the next rez shrine(if they make it).
  +
*Die and collect cash.
  +
*Run into Havok's room and aggro all bloodcurlers. Run to a corner breaking with as many things as possible but dont loose aggro of the bloodcurlers.
  +
*Die. If done correctly, all bloodcurlers should be far away from the others.
  +
*Pop Pcons and kill Havok.
  +
  +
==Counters==
  +
*Being bad around vaettirs.
  +
*Accidentally agroing an Incubus.

Revision as of 12:29, November 21, 2010

Ru(i)n Darkrime with a ranger.

Attributes and Skills

<pvxbig> [build prof=R/A exp=12+3+1 sha=12][Shroud of Distress][Shadow Form][Dwarven Stability][Dark Escape][Unseen Fury][Throw Dirt][Whirling Defense][Death's Charge][/build] </pvxbig>

Real Darkrime 1

Level 1

Real Darkrime 2

Level 2

Real Darkrime 3

Level 3

Equipment

  • Full Radiants/Attunements
  • +20 Energy staff of Enchanting
  • Zealous Scythe of Enchanting

Usage

  • Follow the path on maps.
  • Mantain SF, SoD and dwarfstab (with alcohol)

Level 1

  • Avoid Incubus by following the map.
  • Blow up the ice door with a keg(recast SF before picking up the keg).
  • Lure the first Havok-kin to a Dwarven Powder Keg Station and blow him up. Pick up the key.
  • At the southwestern corner of the map is a Lever. Use it. This lowers the bridge.
  • Run across and wait for the 4 spouts surrounding the key to turn off. Grab it.
  • Run to level 2.
  • Sometimes the north bridge (as show on the map) wont go down and you will have to go to the one next to it.

Level 2

  • Avoid incubus by following the map.
  • At the southern corner of the map is the boss Grelk Iceslash. Whirl him to death. Pick up the key
  • Run to Level 3.

Level 3

  • If you are running people, have them run with you and die by the next rez shrine(if they make it).
  • Die and collect cash.
  • Run into Havok's room and aggro all bloodcurlers. Run to a corner breaking with as many things as possible but dont loose aggro of the bloodcurlers.
  • Die. If done correctly, all bloodcurlers should be far away from the others.
  • Pop Pcons and kill Havok.

Counters

  • Being bad around vaettirs.
  • Accidentally agroing an Incubus.
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