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The Vampire(V) is a versatile class, designed to leech health from his enemies while also healing himself.

General Information

At level 20, Base amounts of:

  • Health - 480
  • Energy - Base 35
  • AL - 75
  • Vampires have 60AL against Light/Holy and Piercing damage.

Weapon

  • Vampires use Wands, Staves, and Foci.

New skill Types

  • Essence Spells - Similar to Weapon Spells, only 1 at a time.
  • Summon Spells - Sacrifice alot/all of your life, and spawn a very powerful minion on your location.
  • Demon Rituals - Similar to Nature Rituals, in that they affect all players. Spawns a "Demon" that counts as a spirit/summoned creature.

What they look like

  • Similar to Necromancers, but slightly more subtle. Basically look like stereotypical vampires.

Attributes

Primary Attribute:Soul Theft-Whenever you cast a spell, you gain (2×Rank) percent of the energy cost, as long as a foe is 'nearby.' (Rounds down)

Soul Theft rank (Spell cost on left)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 1
10 0 0 0 0 1 1 1 1 1 2 2 2 2 2 3 3
15 0 0 0 1 1 1 2 2 2 3 3 3 3 4 4 4
25 0 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8

Parasitism-Skills that hurt the target, but also benefit your own team.

Mutualism-Skills that affect both your team and the enemy.

Ammensalism-Skills that hurt the enemy, while giving your team no benefit.

Example Skills

Soul Theft

  • Siphon Energy. Spell. Steal 2...8...9 energy from target foe. 1Tango-energy, 3/4Tango-activation-darker, 15Tango-recharge-darker, 10%Sacrifice
  • Siphon Power. Elite Spell. Steal 2...8...9 energy from target foe and all nearby foes. 10Tango-energy, 1Tango-activation-darker, 25Tango-recharge-darker
  • Insurance. Maintained Enchantment. Steal 5...65...80 health from all party members. When any party member falls below 25% health, this enchantment ends. When this enchantment ends, all party members are healed for 5...65...80 health. While you maintain this enchantment, affected allies have +1 health regen. 10Tango-energy, 1Tango-activation-darker, 7Tango-recharge-darker, 1Tango-upkeep
  • Blood Bank. Enchantment Spell. Every 3s for 3...10...12 seconds, all party members lose 30 health. That health is redistributed to the party member with the least health. 15Tango-energy, 1Tango-activation-darker, 20Tango-recharge-darker
  • Summon Dracula. Elite Summon Spell. Sacrifice all your health. Dracula spawns on your body. He deals 25...61...70 damage with each attack and attacks 50% faster. After 20s, he dies and you respawn. 15Tango-energy, 2Tango-activation-darker, 30Tango-recharge-darker
  • Summon Chupacabra. Elite Summon Spell. Sacrifice all your health. Chupacabra spawns on your body. His attacks deal 15...43...50 damage. If he attacks a non-human, that foe and all nearby foes are set on fire for 1...4...5 seconds. After 20s, he dies and you respawn. 15Tango-energy, 2Tango-activation-darker, 30Tango-recharge-darker
  • Summon Jiang Shi. Elite Summon Spell. Sacrifice all your health. Jiang Shi spawns on your body. His attacks deal 10...30...35 damage, and an additional 10...42...50 damage against foes using skills. He runs at 200% speed. 15Tango-energy, 2Tango-activation-darker, 30Tango-recharge-darker
  • Order of Protection. Enchantment Spell. For 1...3...3 seconds, all party members are healed 10...50...60 health for any damage over 80...60...55. You sacrifice 15...7...5% health anytime you heal damage. 5Tango-energy, 1/4Tango-activation-darker, 15Tango-recharge-darker, 25%Sacrifice
  • Siphon Spirit. Elite Skill. For 1...7...8 seconds target foe moves 66% slower. 10Tango-energy, 1/4Tango-activation-darker, 7Tango-recharge-darker, 10%Sacrifice Note, this is unremovable as it is a skill, not a hex.

Parasitism

  • Porophyria. Spell. Target foe suffers from Disease, Weakness, and Poison for 5...17...20 seconds. You lose 0...2...3 conditions. 10Tango-energy, 1Tango-activation-darker, 15Tango-recharge-darker
  • Blood Distribution. Spell. Target foe loses 10...50...60 health. All party members within earshot are healed for 5...25...30 health. 5Tango-energy, 1Tango-activation-darker, 7Tango-recharge-darker
  • Soul Protection. Elite Hex Spell. For 4s, every time target foe hits with an attack, it's target steals 1...8...10 health per hit. 1Tango-energy, 1/4Tango-activation-darker, 8Tango-recharge-darker, 10%Sacrifice (SoA on a foe)
  • Essence of Dracula. Elite Essence Spell. For 3...13...15 seconds Summon Essence of Dracula on target ally. That ally steals health instead of dealing damage. 10Tango-energy, .5Tango-activation-darker, 7Tango-recharge-darker
  • Vampiric Bite. Enchantment Spell. Deal 19...49...57 health to target touched foe. After 3 seconds, if you are not under the effect of another enchantment, you gain that much health. 10Tango-energy, 3/4Tango-activation-darker, 4Tango-recharge-darker
  • Vampiric Touch. Enchantment Spell. Deal 19...49...57 health to target touched foe. After 4 seconds, if you are not under the effect of another enchantment, you gain twice that much health. 15Tango-energy, 1Tango-activation-darker, 4Tango-recharge-darker

Mutualism

  • Soften Blades. Demon Ritual. Create a level 1...7...8 demon that lives for 30s. All damage taken by all creatures withing range is reduced by 25%. 10Tango-energy, 3Tango-activation-darker, 45Tango-recharge-darker
  • Mass Hysteria. Demon Ritual. Create a level 1...7...8 demon that lives for 25s. All spells cast within range cost 15% more energy. 10Tango-energy, 5Tango-activation-darker, 40Tango-recharge-darker
  • Peace Maker. Spell. Sacrifice 15% health. All other creatures in earshot range are healed for 75...103...110% of the health you lost. 5Tango-energy, 1/4Tango-activation-darker, 12Tango-recharge-darker
  • Give Peace a Chance. Enchantment Spell. Sacrifice 15% health. For 1...4...5 seconds, all creatures withing earshot become enchanted with Give Peace a Chance. While under the effects of Give Peace a Chance, all damage taken is reduced by 20...40...45%. 10Tango-energy, 1/4Tango-activation-darker, 40Tango-recharge-darker
  • Dementia. Elite Spell. Target foe cannot cast spells for 1...5...6 seconds. Your skills are disabled for 3s. 25Tango-energy, 1/4Tango-activation-darker, 1Tango-recharge-darker

Ammensalism

  • Shadow Flare. Spell. Sacrifice 10% health. Target foe takes 25...61...70 shadow damage. 1Tango-energy, 2Tango-activation-darker, 6Tango-recharge-darker, 10%Sacrifice
  • Weapon of Absorption. Hex Spell. For 1...11...13 seconds, every time target foe attacks, that foe deals 1...4...5 less damage with each strike. 15Tango-energy, 1Tango-activation-darker, 12Tango-recharge-darker
  • Destructive Spirit. Enchantment Spell. For 2...12...15 seconds whenever you cast a spell, 1 nearby foe is struck for 4...25...30 damage. 10Tango-energy, 1/2Tango-activation-darker, 15Tango-recharge-darker
  • Slow Torture. Elite Hex Spell. Target foe moves 66% slower for 1...5...6 seconds, and every second while not moving, that foe suffers 0...8...10 damage. 5Tango-energy, 3/4Tango-activation-darker, 7Tango-recharge-darker
  • Martrydom. Enchantment Spell. For 2...12...15 seconds, if target ally dies, a Cripple Crow spawns. 5Tango-energy, 1/2Tango-activation-darker, 3Tango-recharge-darker
  • Summon Cripple Crow. Summon Spell. A Cripple Crow spawns on your location. It flies at 110% speed and it's attacks deal no damage, but cripple targets for 2...4...5 seconds. After 2...12...15 seconds it dies. 15Tango-energy, 1Tango-activation-darker, 25Tango-recharge-darker, 33%Sacrifice

Common Usage

A skill bar consisting of (V/N): Attributes: Soul Theft:12+1+1, Ammensalism:11+1, Death Magic:6

  • Summon Dracula
  • Martyrdom
  • Blood Bank
  • Insurance
  • Siphon Energy
  • Optional
  • Death Nova
  • Resurrection Signet

This bar would be strong AND brave, as it has it all: A powerful minion summon, a snare, tons of damage when you die, and plenty of support for the party. However, this build accrues DP rather quickly, due to his most powerful skill killing himself.

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