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Winrars:

Furst:

Ressmonkey - Innovative and powerful.

Second:

Rawr - Probably the best build, although also the most boring one.

Thurd:

Frvwfr2 - (Charge!) Overall quite good but is lacking in some ways.
Earth Shaker Crushing Blow Hammer Bash Bull's Strike Flail Rush Enraging Charge Resurrection Signet
Savannah Heat Teinai's Heat Searing Heat Rodgort's Invocation Ward Against Foes Fire Attunement Glyph of Lesser Energy Resurrection Signet
Savannah Heat Teinai's Heat Searing Heat Rodgort's Invocation Grasping Earth Fire Attunement Glyph of Lesser Energy Resurrection Signet
Spiteful Spirit Enfeebling Blood Faintheartedness Barbs Defile Defenses Foul Feast Plague Sending Flesh of My Flesh
Soul Bind Weaken Armor Price of Failure Reckless Haste Defile Defenses Rip Enchantment Glyph of Lesser Energy Resurrection Signet
Depravity Malaise Price of Failure Suffering Parasitic Bond Rip Enchantment Glyph of Lesser Energy Resurrection Signet
Depravity Malaise Insidious Parasite Weaken Armor Parasitic Bond Signet of Lost Souls Weapon of Warding Resurrection Signet
Tainted Flesh Rotting Flesh Rising Bile Well of the Profane "Make Haste!" Song of Concentration "Never Surrender!" Resurrection Signet
Wail of Doom Optional Optional Optional Optional Optional Optional Optional
Word of Healing Channeling Optional Optional Optional Optional Optional Optional
Word of Healing Channeling Optional Optional Optional Optional Optional Optional
Restore Condition Channeling Optional Optional Optional Optional Optional Optional

Submissions go here:

  • Easily shutdown and easy to roll. Probably quite decent for having a lulz but otherwise, not really good.
  • Extremely defensive. The spike may be quite weak considering you'll face opponents of equal defense though.
  • Minor pressure, easily rolled and many builds lack synergy together.
  • Stupendous amounts of physicals. However many of the builds could've been made better.
  • Terribly easy to counter. Many bad builds and not really much synergies except for the concept of having lots of conditions.
  • The idea is fun, but in comparison to other spikes this is quite weak. Quite sturdy though, but also easily kited. Neither does it go beyond SB.
  • Won't really kill anything. The build is just asking for getting rolled. Not random enough to receive a prize for randomness either.
  • Double Arcane Langour means one monk won't suffer from it, allowing him to remove it from the others; two monks is asking for getting rolled; Soul Bind wants you to spam heals, Arcane Langour prevents you from so.
  • Ducks beyond Spirit Bond and got quite good defense; could've been made better as it now got a bit overkill of blocking; the spike is quite weak however and it's easily prevented by switching to a +armor vs fire set.
  • Barrier and Bond? Aegis chaining with DA? RaO rangers are quite decent if the team relies on rolling fucking quickly, this will however not cause the "boom!" effect of other RaO builds.
  • Constant 33% IMS, splinter and arage, muchos knockdowns and domages. There are however a few clumsy mistakes: Disrupting Throw without hardly any conditions; Chest Thumper is tricky deep wound infliction, except for spikes; WoQ isn't that good. Quite decent overall.
  • Euro Balanced The preceding awesome-sauce comment was added by Rawr. 19:01, 30 July 2008 (EDT)
  • Pretty boring since it's just traditional balanced; but 50% block on the major part of the group, powerful spikes, good pressure, and overall quite good.
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