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Here's my list so far. +10 manliness points to whoever can convert the images to match the profession colors.

To Arena Net

Make GW2 good. So many of us are fucking bored with GW currently, as most stuff just gets old. First off, keep it like it currently is. Don't change the fuctionality of everything. That's what made GW set apart from most other MMORPG's. Just basically improve the graphics, the storyline, maybe add/take away some skills, add a new profession(s), and what not. If you really change GW2 so that it's nothing like Guild Wars, then what's the point in playing it over your other run-of-the-mill RPG? So please, fire anybody who thinks we should be like WoW and don't screw it up.


Warrior

Assassin

Critical Strikes

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File:Way of the Dragon.jpg Way of the Dragon Elite Enchantment Spell. For 5...12 seconds, everytime your attacks critical, you deal +5...20 damage.
    5 Energy ½ Activation 10 Recharge
GW2    
File:Way of the Swift.jpg Way of the Swift Elite Enchantment Spell. For 5...15 seconds, your offhand attacks do not miss.
    5 Energy ½ Activation 20 Recharge
GW2    

Dagger Mastery

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File:Falling Mantis Strike.jpg Falling Mantis Strike Offhand Attack. Must hit a knocked down foe. If this attack hits, you deal +5...20 damage and target foe is Crippled for 6...12 seconds.
    5 Energy     12 Recharge
GW2    

Deadly Arts

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File:Dagger Volley.jpg Dagger Volley Elite Spell. Target foe and up to 2 adjacent foes take 19...35 damage 3 times each.
    10 Energy ½ Activation 2 Recharge
GW2    
File:Rising Kick.jpg Rising Kick Stance. For 10...20 seconds, whenever you stand up from being knocked down, one foe adjacent to your location takes 21...75 damage.
    5 Energy     12 Recharge
GW2    
File:Fleeting Shadow.jpg Fleeting Shadow Spell. All adjacent foes are teleported to a random location in the area. For each foe teleported, you gain 10...22 health.
    5 Energy ¼ Activation 20 Recharge
GW2    

Shadow Arts

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File:Shadow Assault.jpg Shadow Assault Lead Attack. Shadow step to target foe. You deal +5...16 damage.
    5 Energy     30 Recharge
GW2    
File:Shadow Wave.jpg Shadow Wave Elite Spell. All nearby foes Shadowstep to a random location in the area, are struck for 11...75 shadow damage, and suffer from a random Condition for 5...10 seconds. All of your skills are disabled for 5 seconds.
    15 Energy ¼ Activation 30 Recharge
GW2    

No Attribute

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File:Shadow Step.jpg Shadow Step Spell.. Shadowstep to target ally or foe.
    5 Energy ¼ Activation 10 Recharge
GW2    
File:Keen Signet.jpg Keen Signet Signet. For 5 seconds, your next 5 attacks cannot be blocked. All of your other skills are disabled for 5 seconds.
        ½ Activation 30 Recharge
GW2    

Necromancer

Soul Reaping

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File:Create Corpse.jpg Create Corpse Elite Enchantment Spell. Your next 1...3 spells that would exploit a corpse do not require a corpse. This enchantment ends if you use a spell that doesn't require a corpse.
    5 Energy 1 Activation 15 Recharge
GW2    
Haunting Spirits Haunting Spirits Hex Spell. If target foe is near a corpse, that foe suffers from Weakness, Cracked Armor, and -3 health degeneration for 1...7 seconds.
    10 Energy ½ Activation 10 Recharge
GW2    
File:Reaping of Souls.jpg Reaping of Souls Elite Spell. Deal 25...76 shadow damage to target foe and up to 3 target foes in the area of that foe. For each foe affected by this spell, you gain 10...54 health and 1...3 energy.
    10 Energy 2 Activation 15 Recharge
GW2    

Curses

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File:Cursed Magic.jpg Cursed Magic Elite Hex Spell. For 5...10 seconds, every time target foe uses a spell, that foe suffers from a random condition for 3...9 seconds.
    5 Energy ½ Activation 25 Recharge
GW2    

Death Magic

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File:Animate Plague Minion.jpg Animate Plague Minion Spell. Exploit a random corpse to make a level 3...12 Plague Minion. Whenever the Plague Minion hits a foe, one random condition is transfered from the minion to that foe. When the Plague Minion dies, all conditions that were on it are transfered to all nearby foes to it.
    15 Energy 3 Activation 15 Recharge
GW2    
File:Animate Undead Cleric.jpg Animate Undead Cleric Spell. Exploit a random corpse to make a level 3...14 Undead Cleric. The Undead Cleric heals 1 random ally for 10...56 health every 2 seconds and sacrifices 20...10% health.
    15 Energy ½ Activation 20 Recharge
GW2    

Blood Magic

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File:Aura of Pain.jpg Aura of Pain Elite Hex Spell. For 4...11 seconds, whenever target foe casts a Spell, that foe loses 5...10% health.
    10 Energy 2 Activation 20 Recharge
GW2    
File:Blood Infusion.jpg Blood Infusion Enchantment Spell. For 20 seconds, whenever target ally takes damage, that damage is reduced by half and you lose 10...5% of your health. This Enchantment ends if you drop below 25% health
    5 Energy ½ Activation 2 Recharge
GW2    
File:Vampiric Aura.jpg Vampiric Aura Enchantment Spell. For 20 seconds, every time target ally hits with an attack, that ally steals 1...7 health. This enchantment ends if that ally is enchanted with another Necromancer Enchantment
    5 Energy 1 Activation 10 Recharge
GW2    
File:Order of Blood.jpg Order of Blood Enchantment Spell. Sacrifice 17% maximum health. For 5 seconds, all spells that allies cast that target a foe steal 5...20 health.
    1 Energy 2 Activation    
GW2    

No Attribute

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File:Call of the Grave.jpg Call of the Grave Spell. Destroy all minions under your control.
    5 Energy 2 Activation 1 Recharge
GW2    

Elementalist

Energy Storage

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File:Refresh Energy.jpg Refresh Energy Elite Spell. You lose all Exhaustion. This spell causes Exhaustion.
    5 Energy 1 Activation 25 Recharge
GW2    
File:Energy Implosion.jpg Energy Implosion Spell. Lose all energy. Target foe takes 1...3 damage for each point of energy lost. This spell causes Exhaustion.
    10 Energy 2 Activation 10 Recharge
GW2    
File:Ignorance is Bliss.jpg Ignorance is Bliss Elite Enchantment Spell. For 5...10 seconds, your spells cost no energy. When this enchantment ends, you lose 70...40 health for each spell cast while under the effects of this enchantment.
    5 Energy ¼ Activation 30 Recharge
GW2    
File:Glyph of Enchantment.jpg Glyph of Enchantment Glyph. Your next 1...2 Enchantment(s) last 25...100% longer.
    5 Energy 1 Activation 10 Recharge
GW2    

Fire Magic

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File:Fire Bomb.jpg Fire Bomb Hex Spell. For 1...3 seconds, target foe suffers from Burning and moves 25% slower. When this Hex ends, target foe is hit for 40...125 damage and all nearby foes are hit for 24...105 damage.
    10 Energy 2 Activation 15 Recharge
GW2    
File:Lava Pool.jpg Lava Pool Elite Spell. Create a lava pool at target foes location. For 10 seconds, all foes in the area suffer from Burning and are Crippled and take 15...30 damage each second.
    25 Energy 3 Activation 60 Recharge
GW2    
File:Defrost.jpg Defrost Spell. If target foe is suffering from a Water Magic Hex, that Hex is removed and that foe suffers from Burning for half of the remaining duration of that Hex. Otherwise, target foe suffers from Burning for 1...3 seconds.
    10 Energy ½ Activation 25 Recharge
GW2    

Earth Magic

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File:Conjure Stone.jpg Conjure Stone Enchantment Spell. For 60 seconds, if you are wielding an ebon weapon, your attacks strike for an additional +5...17 earth damage.
    10 Energy 1 Activation 45 Recharge
GW2    
File:Ward Against Projectiles.jpg Ward Against Projectiles Ward Spell. You create a Ward Against Projectiles at your location. For 5...17 seconds, non-Spirit allies in the area have a 50% chance to block projectiles
    10 Energy 1 Activation 20 Recharge
GW2    
File:Rock Slide.jpg Rock Slide Spell. Create a Rock Slide at target foes location. For 10 seconds, all foes in the area are struck for 20...30 earth damage every 2 seconds and lose a stance. This spell causes Exhaustion.
    15 Energy 3 Activation 20 Recharge
GW2    
File:Ward of Concentration.jpg Ward of Concentration Elite Ward Spell. For 5...17 seconds, you summon a Ward of Concentration. Allies affected by the Ward cannot be interrupted or knocked down.
    15 Energy 1 Activation 20 Recharge
GW2    

Air Magic

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File:Thunderstorm.jpg Thunderstorm Elite Spell. Create a Thunderstorm at target foes location. For 10 seconds, all foes are struck for 15...33 lightning damage each second are suffer from Blindness for 1...3 seconds each time they are hit. This spell causes Exhaustion
    10 Energy 3 Activation 20 Recharge
GW2    

Water Magic

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Blizzard Blizzard Elite Spell. Create a Blizzard at target foes location. For 10 seconds, all foes are struck for 10...35 cold damage each second and move 66% slower.
    10 Energy 2 Activation 20 Recharge
GW2    
File:Icy Ground.jpg Icy Ground Ward Spell. Create Icy Ground at your location for 5...18 seconds. Whenever a foe is hit while on Icy Ground, that foe has a 50% chance of being knocked down when hit with attack skills. Knocked down foes on Icy Ground suffer 15...33 cold damage every 2 seconds.
    10 Energy 2 Activation 20 Recharge
GW2    

No Attribute

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File:Elemental Deflection.jpg Elemental Deflection Stance. For 10 seconds, the next time a foe deals elemental damage to you, that damage is dealt to that foe instead.
    5 Energy     20 Recharge
GW2    

Mesmer

Fast Casting

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File:Haste of Lyssa.jpg Haste of Lyssa Elite Enchantment Spell. For 5...10 seconds, all party members cast spells 25% faster. Haste of Lyssa ends on an ally if they use a non-Spell skill.
    15 Energy 1 Activation 30 Recharge
GW2    
File:Deep Concentration.jpg Deep Concentration Enchantment Spell. For 4...19 seconds, your next spell cannot be interrupted but takes twice as long to cast.
    5 Energy ½ Activation 20 Recharge
GW2    

Domination Magic

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File:Pantomime.jpg Pantomime Elite Skill'. For 5...15 seconds, your entire skill bar becomes target foe's skill bar and you have the same attributes as that foe.
    5 Energy ¼ Activation 30 Recharge
GW2    
File:Mana Storm.jpg Mana Storm Spell. Lose all energy. For each point of energy lost, target foe takes 1...4 damage (maximum 200).
    5 Energy 2 Activation 30 Recharge
GW2    
File:Counterspell.jpg Counterspell Spell. Interrupt target foe's action.
    5 Energy ¼ Activation 15 Recharge
GW2    
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