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Ssbb


This is my spam page for Super Smash Bros: Brawl, the epic game for the Nintendo Wii. This is also my main contact point for the Wii, so leave me a message it you would like one of my levels or if you just want to play.

Gaming Archives

Post your wins of scheduled games here. You can also make a SSBB profile exclusively for PvX'ers!

Characters

  • Ike (GREAT!!! AETHER!!!)
  • Toon Link (How much of a stupid character is this?)
  • Lucas (PK.... STAAAAAAAAAAAARRRRSTORRRRRMMM!)
  • Ness (A little worse than Lucas, but has his plus sides)
  • Snake (Snake! SNAAAAAAAKKE!)
  • Zero Suit Samus (Smexy!)
  • Pit (in black, of course)
  • Sonic (Put Bunny Ears gogogo!)
  • Meta Knight (Spam A and win!)
  • Wario (Wahh wahh waahh!)
  • Wolf (Stunning!)
  • Fox (Foxy!)
  • Lucario (Mewtwo can suck my balls)
  • Falco (Dinner!)
  • Pokemon Trainer (Go! TRIPLE FINISH!! It's super effective!)
    • Squirtle (Water Gun!)
    • Charizard (Rawr)
    • Ivysaur (no You Be Sore!)
  • Kirby (Put it over a campfire and watch it roast!)
  • Diddy Kong (Peanut popgun!)
  • Luigi (Better than Mario)
  • Mario (Worse than Luigi)
  • Shiek (Smexy!)
  • Zelda (What does Crossfire have with her?)
  • Captain Falcon (Falcon! PUUUUUUUUUUUUUUUUUUUUUUUNCH!)
  • R.O.B. (Tops are fun to play with)
  • Marth (Japanese much?)
  • Samus (Take the suit off please!)
  • Link (Hey, better than Ice Climbers)
  • Ganondorf (Grab faces and stuff)
  • Ice Climbers (Worse than Link)
  • Pikachu (Pika pika!)
  • King Dedede (Waddle Dee Army!)
  • Mr. Game and Watch (2-D? Really?)
  • Olimar (Abolish Pikmin slavery!)
  • Donkey Kong (Headbutt!)
  • Peach (Ability to hit people with household items)
  • Yoshi (Sucks except Final Smash)
  • Jigglypuff (Suckiness in Pokemon form)

That's my opinion.

Ike

I love Ike. He's awesome. I'll get some pictures later, but for now I'll tell you why. He's pretty much a follow-up to Roy from SSBM, but much more powerful.

  • Stats:
    • Attack speed: Slow
    • Movement speed: Average
    • Attack damage: Very High
    • Jump: Twice, average
  • Special: Eruption: This is powerful. A great tactic is to do this while sliding or in the air, and then unleash it.
  • Up Special: Aether: This is basically Kirby's Up Special, but better. It's not the most reliable saver for when you're falling, but it's pretty damn powerful for escaping people. You can also pull of a kamakazi with this, if you trap someone with every hit from it.
  • Down Special: Counter: This is what makes him great. His slow speed makes him vulnerable to getting hit, but this can, in a flash, block the attack and attack back. The return attack is pretty good, but the key is to then unleash a powerful Smash Attack to KO them.
  • Side Special: Quick Draw: This, along with Counter, is what makes Ike great. This is a quick attack that is pretty much a hybrid between Fox/Falco's Illusion and Marth's Dancing Blade. It moves very fast (not as fast as Illusion) and then hits them with a strong attack. Depending on how much you charge it, it can be a short range attack (at lesser charge) or a long range attack (at greater charge). This is basically another opener for Smash Attacks
  • Final Smash: Great Aether: Take his Up Special and multiply it by ten. He sends out a small fire wave to capture targets and then flies into the air. He then pummels them with attacks and then flies them back down to earth, ending with a large explosion. At medium damage levels (around 30%+), it can be a near instant KO. It works most effectively on stages with high elevation at the center.

Levels

I've created quite a few levels. This is mainly the area where you can see if you like one and ask for it. I'll then send it to you.

  • Stats:
    • I have Parts A, B, and C.
    • All my levels are created Large
    • My favorite background is the metallic one
    • I enjoy the Mona Pizza Song and is usually what I'll put when I'm low on musical ideas
    • I make sure there is no Anti-Death Zones (see below)

Traditional Levels

  • Harry's World: My first level. This was created on my friend's Wii. It's a rather simple level.
  • Balanced Lvl: A balanced level. This was created before I got Parts C, so it contains nothing from that. Easy to play.
  • Burly Brawl: Basically it contains 2 pillars. There's a large gap in between and a floor at the bottom of the gap. It's impossible to climb back up by conventional jumping, so lifts are there.
  • Pyramid Plaza: Just basically 2 pyramids. Not much else. Rather balanced, however.
  • To The Top: 1 large pyramid. Try to stay on top.
  • Cramped Tunnels: A series of tunnels. They seem rather cramped, but that's the point. It's a little hard to KO in some parts of the tunnels, but not impossible.
  • Retarted Lvl: Name says it all. Basically a few falling blocks, then TONS of moving platforms.
  • The Pit: A large pit basically. It's a decent level to play in.
  • Pow-er Plant: A rather balanced level. I didn't make it with any theme, just for a balanced and fun level.
  • Zion: My best level. Ever. Contains an elaborate yet simple set-up, featuring some cools tricks to do. Probably the first level you'd want from me.
  • Pitfalls: Another innovative level. Basically a flat field, with some go-through ceilings that reveal small areas filled with different things, like ice, conveyor belts, a spring, and even some spikes. A basic level with some fun twists.

SSB64 Levels

This is a project I've started to basically remake the crop of levels (the wide variety of 10 levels) from Super Smash Bros 64 and allow them for SSBB.

  • Hyrule SSB64: A field made to copy the Hyrule Temple from SSB64. It lacks a tornado, but it does have a small "temple" on the right hand side and a 2 level tower. It may be a little off, as parts/space was limited and I haven't played the game in about, what, 7 years?
  • Peach's Castle 64: The old Peach's Castle. It's the closest thing to the original I could make.
  • Saffron City 64: Remember this? Lacks the random Pokemon popping up, but it's damn close

More to come...

Artwork

These are playable fields. However, they're also pictures of things. They are all able to be played as actual fields with success.

  • House: Includes roof, attic, main room, door, grass, and a secret entrance. Actually fun to play with.
  • Car: Has moving wheels, a windshield and rear glass window you can go through, moon roof, and 4-wheel drive. Pretty workable.
  • Apartments: An apartment building. Has 3 levels, an elevator, stoop, fire escape, and roof generator.
  • Wario: Wario's face. This was hard to make and doesn't look a lot like Wario, but close enough. Has eyes, nose, mustache, mouth, and bike helmet.
  • Mario: This isn't Mario's face, but it basically is just the word "Mario". Basically it's a giant M, then has a above r, then o above i.
  • Castle: A castle! Has 2 towers. No moat or whatever, though.
  • GW Bridge: Being from New Jersey, I cross the George Washington Bridge a lot going to New York. So, I decided to create a field for it! Contains to support beams and underhang. If you don't know what the GW Bridge is, then make it your generic suspension bridge or just kill yourself.
  • Piplup: That's right. I made a field that looks like the face of a Piplup. Contains Piplup's face along with "PIP" on the left side of the field and "LUP" on the right side. Awesome, amiright?

Concepts

  • Bike: A motorcycle
  • PvX: The same idea as Mario (above), but instead saying "PvX"
  • Sword: A giant sword
  • America: A level shaped like the U.S.A.

Anti-Death Zones

These are basically areas where it's nearly impossible to die. This are usually created by making an area of solid blocks with only a small gap for entrance. I always try to avoid these.

Contacting on SSBB

My friend code:


4468-1079-1348


Other friend codes can be found here.

SSB4

Just a thing I've talked about with my friend. I'll add more as we go. If they made another SSB, I think they should have these:

Possible Names

Super Smash Bros: Dojo

Super Smash Bros: Showdown

Super Smash Bros: Clash

Changes

  • Link's Final Smash: Change it to Wolf Form (from Zelda: TP)
    • Link becomes a wolf. His attacks are more powerful, he takes no damage, he moved faster, and his smash attacks ground foes when they hit the ground.
  • Bring back Ho-oh as a Pokeball Pokemon My bad, I just hardly see it
  • Bring back and re-invent Roy as a playable character
  • Remove the Dragoon/pieces as an item
  • Change Kirby's Final Smash to Hydra:
    • You summon the Hydra air ride machine. You move faster than before, you can fly, and whenever you tackle a foe, they are sent airborne.
  • Change Zero Suit Samus's Final Smash to Hunter:
    • You summon your Hunter ship. It fires an assortment of missles and lasers. After it is done, you may enter it to gain back your suit or remain in Zero Suit form.
  • Revert Mario's Down Special to that from Super Smash Bros: Melee/64
  • Change Mario's Final Smash to Mega Mushroom:
    • You eat a Mega Mushroom. You grow exponentially, become invincible, crush items, and ground players. Hitting a ground foe with an attack will unground them and send them flying.
  • Remove Curry as an item.
  • Make Jigglypuff heavier, faster, and make it deal more damage.
  • Add Midna as and Assist Trophy.
  • Make Sonic's Final Smash make him not fly.

New Characters/Moves

  • Mii: A playable Mii, specializing in Wii Sports
    • Special: Baseball Bat/Tennis Racket: Deals damage, deflects projectiles
    • Down Special: Bowling: Throw a bowling ball. Depending on how much you charge it, the farther/higher or whatever it goes
    • Up Special: Grab Mii: The Mii gets grabbed by his head. You can then move him for a short time in the air.
    • Side Special: Boxing: A combo of punches
    • Final Smash: Mii Parade: A large amount of Miis flood the screen. People are damage by then and flown into the air.
  • Mew: The prized Pokemon from Blue/Red/Yellow. It's ability to learn any move makes it dynamic.
    • Special: Elemental Projectile: Fire a random Elemental move (Fire Blast, Hydro Pump, or Solar Beam)
    • Down Special: Psychic: A powerful psychic attack. The farther you are from it, the less damage you do.
    • Up Special: Fly: Mew flies around. You can press Up Special again to send it flying at the ground.
    • Side Special: Mega Punch: A powerful punch. May occasionally make you slip.
    • Final Smash: Move Explosion: Mew flies above the field and unleashes random moves. Some possibilities are Earthquake, Fire Spin, Vine Whip, Surf, Shadow Ball, Confusion, and others.
  • Slippy Toad: The toad from the Star Fox series. He uses his technology from Star Fox to eliminate enemies.
    • Special: Laser Gun: A small pistol. Fires small, extremely fast pellets. However, the gun is fairly weak in damage per pellet.
    • Down Special: Low Trip: You trip the foe. They are knocked down. If the foe is already knocked down, this deals more damage.
    • Up Special: Toad Jump: You jump higher than before. If you are on land, you jump even higher.
    • Side Special: Fighter Plane: You summon and fly a small fighter plane for a short time. You can fire it's lasers and move in it. This ends after a short time. Additionally, if it is excessively hit with fire damage, it may explode on you.
    • Final Smash: Option 1: Great Fox: The Great Fox appears. It's main lasers fire at foes and deal huge ammounts of damage. Option 2: Air Strike: A battalion of planes come in. They fire their lasers at foes.
  • Mini Master Hand: A small version of the infamous Master Hand. Although he may be significantly weaker than his large counter part, he is still powerful.
    • Special: Finger Rockets: Fire 2 Finger Rockets. They explode on impact.
    • Down Special: Swat: You swat a foe. They are sent airborne.
    • Up Special: Finger Drill: You fly in the air then come back down. You spin and catch enemies in a rapid spin.
    • Side Special: Finger Beam: You fire a lone Finger Beam. You may hold down Side Special to slowly control the beam.
    • Final Smash: Crazy Hand: You become the Crazy Hand. Your attacks are powered up and cause random conditions, such as freezing, grounding, flowers, and others. You are also invincible.
  • Ridley: The enemy of Samus. Ridley was to appear as a playable character in SSBB, but the concept was scratched in favor of a boss.
    • Special: Fireball: A small fireball that explodes on impact. However, it has a short range compared to other projectiles
    • Down Special: Gale: A torrent of wind that blows people away.
    • Up Special: Swoop: You can fly farther upwards.
    • Side Special: Claw Scrape: You move quickly, digging your claws into the floor while doing so and damaging anyone in your path.
    • Final Smash: Ridley Rampage: You grab foes, smash them into items and floors/walls, bite them, and then throw them onto the ground.
  • Toad: The awesome-sauce toadstool from Mario. Mushrooms are his specialty, of course. Please note Toadette is an optional skin.
    • Special: Spores: Fire a series of spoors, damage foe and pushing you backwards.
    • Down Special: Mushroom Explosion: A small poison explosion. Hold Down-Special longer to charge it more. At full charge, it can put a flower on someone's head.
    • Up Special: Super Jump: You jump very high, but you slip when you land.
    • Side Special: Mushroom Chuck: You throw poisonous Mushrooms at people. There's a small chance a foe may shrink.
    • Final Smash: Mushroom Rush: Toad makes Mushrooms rapidly appear and move, causing random conditions such as flower, freezing, shrinking, or just exploding.
  • Master Cheif: Spartan 117, one of the largest video gaming characters next to Mario. Completely impossible to have, but why not?
    • Special: Weapon: Fire your weapon. See Down Special for more details.
    • Down Special: Change Weapon: Change your weapon to one of the following:
  1. Pistol: Balanced recharge, balanced damage, balanced range, causes flinching
  2. SMG: Faster recharge, lower damage, balanced range, no flinching
  3. Shotgun: Slow recharge, high damage, short range, causes tripping
  4. Sniper: Slow recharge, high damage, long range, less effective at shorter ranges, no flinching
    • Up Special: Grav Lift: If in the air, throw a Grav Lift under you that shoots you up. If on the ground, throw it adjacent to you and can be used as a spring of sorts for a while
    • Side Special: Grenade: Throw a grenade. Hold the Special button for either Frag or Plasma Grenades.
    • Final Smash: Pelican: Fly a Pelican. You can fly infinately for a while, being able to fire your turret and splatter people.
  • Skull Kid: Some jerkhole suggested him, so I made his bar!
    • Special: Air Horn: The Skull Kid charges and blows his air horn, sending people backwards.
    • Down Special: Possession: You temporality stun a foe.
    • Up Special: Teleport: You teleport in any desired direction.
    • Side Special: Summon Puppet: You summon a puppet for a short time who attacks your foes.
    • Final Smash: Majora's Mask: You are possessed by Majora's Mask. You send a moon crashing onto the field, causing a massive explosion.

New Characters, unwritten

These are character concepts, but I haven't been able to think of a write up for them. You can do it if you really have good ideas.

  • Waluigi
  • Zant
  • Baby Mario
  • Daisy

New Items

  • Hookshot (edge grapple/ranged grab ability)
  • Wing Cap (flying/swooping ability)
  • Mario Kart (similar to Wario Bike)
  • Bullet Bill (sends a Bullet Bill flying in a selected direction)

New Levels

  • Bowser's Castle: The classic area where the final showoff between Mario and Bowser takes place during the Super Mario games.
  • Pallet Town: The first location of the Red/Blue/Yellow games and the Pokemon show. A series of houses occasionally with Pokemon popping up.
  • City: From Kirby Air Ride, the City from City Trial. a platform moves you around the field, while different effects, such as Dyna Bird, Meteors, Movement increases happen.
  • Hyrule (Super Smash Bros 64): The old Hyrule Castle from Super Smash Bros for the N64
  • Wii Menu: The Wii Menu, where you go into various Channels (such as the Mii Channel, Everybody Votes Channel, etc).

Miis

Just a list of notable Miis I have. If you want one, post your Wii Friend Code and just ask. I'll tell you which are mine and which I got online.

  • Ganondorf (online)
  • Midna (online)
  • Mario (online)
  • Waluigi (me)
  • Baby Mario (me)
  • Captain [Falcon] (online)
  • Cpt Faclon (small version for Mario Kart Wii to fit in Blue Falcon, me)
  • Diddy Kong (online)
  • Fox (online)
  • Michael Jackson (me)
  • Geordi [LeForge] (online)
  • Jesus (online)
  • Ness (online)
  • The [Burger] King (online)
  • Snoopy (online)
  • Charlie Brown (online)
  • Midna (online)
  • Samus (actually Samhs due to typo, online)
  • Elephant (me)
  • Mr. Garison (suppoed to be Mr. Garrison but didn't fit, me)
  • Goomba (online)

To Make

  • Zelda
  • Shiek
  • Link
  • Baby Luigi
  • Peach
  • Daisy
  • Zant
  • Zero Suit Samus
  • Falco
  • Wolf
  • Ike
  • Marth

Mario Kart Wii

This is just a very small guide on being good at it. First, don't use the Wii Wheel unless you're REALLY good at it. And I mean REALLY GOOD. The steering for it is horrible and the benefits you get from it are useless if you constantly ram into walls or miss ramps. The Gamecube/Classic controllers are the way to go. Second, Acceleration is win. High Acceleration lets you move fairly fast and allows you to recover from most hits. With high enough Acceleration, you can almost hit bananas like nothing happened. Third, winning can be easy with the right karts/bikes. Heavy characters should use the Offroader or the Wario Bike. Medium characters should use the Standard Bike and the Standard Kart. Small characters should use the Bit Bike and the Blue Falcon (not really, just that the Blue Falcon fucking owns). If you want to beat most of the Prix, then just run a small character (Toad, Toadette, Baby Mario/Luigi/Peach/Daisy, small Miis, etc) and use the Bit Bike. Fourth, drifting wins a lot of races. Levels like Bowser's Castle, which have long curves, require drifting or else you'll just hit walls. Also, one noticable thing about Mario Kart Wii versus Double Dash is the dramatic shifting of places. You can easily go from 1st to 6th or 7th with just one Red Shell hitting you. This is because of the large amounts of characters on the field (12 people), the computer AI which makes them smart enough to stay in a rather close proximity, and just a flaw of the game. The best way to get around this is high Acceleration to get back up quickly after you're hit. If you need more tips, then ask. I'm almost done with all the Mirror Cups (I got the Blue Falcon, only need 4 cups left and I've completed every single cup on every single difficulty in first place), so I guess I'm good at it. But not so good as InfestedHydralisk.

Requests for Nintendo

Some general requests for the Nintendo Company. Saving server space and time by not making a new page.

Wii Store

  • Add "Super Smash Bros: 64".
  • Add "Perfect Dark".
  • Add "The Legend of Zelda: Majora's Mask".
  • Add "Donkey Kong 64".
  • Add "Mario Party" and "Mario Party 2".
  • Add "Mother", "Earthbound", and "Mother 3"
  • Start adding Gamecube games to the Wii Store

Smash Bros

  • Add water for Stage Builder in Super Smash Bros: Brawl.
  • Make Super Smash Bros not take up so much damn space (128 blocks? Are you serious?).
  • Utilize WiiConnect24 so Brawl can be updated with new characters and fields.
  • Make Super Smash Bros release in Europe so Infested can have an orgy.
  • Add Skull Kid to Brawl Characters
  • Make a Super Smash Bros for the DS (see here)

Software

  • Enable the transfer of data from all games to SD Cards (examples: Mario Kart Wii, SSBB)
  • Add voice chatting software for the Wii.
  • Create a keyboard controller for the Internet Channel (trolling from the convenience of my room = win).

Other

  • Add more options for Mii creation
  • Make an updated Kid Icarus game
  • Make an updated Mother/Earthbound game

Must-Makes

These are things that Nintendo usually makes for every system (game wise). Here's a small history of them:

Super Mario:

  • NES: N/A
  • SNES: N/A
  • N64: Super Mario 64
  • Gameboy: N/A
  • Advance: N/A
  • Gamecube: Super Mario Sunshine
  • DS: Super Mario 64 DS
  • Wii: Super Mario Galaxy

Metroid:

  • NES: Metroid
  • SNES: Super Metroid
  • N64: N/A
  • Gameboy: Metroid II: Return of Samus
  • Advance: Metroid Fusion, Metroid: Zero Mission
  • Gamecube: Metroid Prime, Metroid Prime II: Echoes
  • DS: Metroid Prime: Hunters
  • Wii: Metroid Prime III: Corruption

Mario Kart

  • NES: N/A
  • SNES: Super Mario Kart
  • N64: Mario Kart 64
  • Gameboy: N/A
  • Advance: Mario Kart: Super Circuit
  • Gamecube: Mario Kart: Double Dash!!
  • DS: Mario Kart: DS
  • Wii: Mario Kart: Wii

Legend of Zelda

  • NES: The Legend of Zelda, The Legend of Zelda II: Link's Adventure
  • SNES: The Legend of Zelda: A Link to the Past
  • N64: The Legend of Zelda: Ocarina of Time, The Legend of Zelda: Majora's Mask
  • Gameboy: The Legend of Zelda: Link's Awakeneing, The Legend of Zelda: Oracle of Seasons
  • Advance: The Legend of Zelda: Four Swords, The Legend of Zelda: Minish Cap
  • Gamecube: The Legend of Zelda: Windwaker, The Legend of Zelda: Four Swords Adventure
  • DS: The Legend of Zelda: Phantom Hourglass
  • Wii: The Legen of Zelda: Twilight Princess

Super Smash Bros

  • SNES: N/A
  • NES: N/A
  • N64: Super Smash Bros
  • Gameboy: N/A
  • Advance: N/A
  • Gamecube: Super Smash Bros Melee
  • DS: N/A
  • Wii: Super Smash Bros Brawl

...To be continued

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