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Smiting Support Hero

<pvxbig> [build prof=mo/me smiting=12+1+1 divine=9+1 insp=9][Optional][Optional][Optional][Optional][Castigation Signet][Power Drain][Strength of Honor][Optional][/build] </pvxbig>

  • Optional 1:
  • Ray of Judgment for armor-ignoring AoE damage. Synergises with Psychic Instability.
  • Empathic Removal - take this in condition-/hex-heavy areas to keep your party, and in particular your physicals, clean of hexes and conditions.
  • Optional 2, 3 and 4:
  • Optional 8:
  • Smiter's Boon if bringing the 3 smite skills.
  • Rebirth if bringing the 3 prot skills. Disable this and micro it accordingly.

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Smiting wand and offhand can be useful but not necessary.

Variants

SoS/Splinter Restoration Hero

<pvxbig> [build prof=Rt/Mo Channel=12+1+1 Resto=11+1 Spawning=6+1][Signet of Spirits][Bloodsong][Painful Bond][Splinter Weapon][Spirit Siphon][Mend Body and Soul][Spirit Light][PwK][/build] </pvxbig>

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Channeling wand and offhand

Variants

Orders Elementalist Hero

<pvxbig> [build prof=E/N energy=11+3+1 blood=10 curses=10][ether renewal][aura of restoration][order of pain][dark fury][blood bond][mark of pain][barbs][awaken the blood][/build] </pvxbig>

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: A Blood staff with +20% enchantments and two 20% HCT.

Variants

Jagged Bomber Hero

<pvxbig> [build prof=N/Mo death=12+1+1 sou=8+1 heal=10][Jagged Bones][Animate Bone Minions][Death Nova][Masochism][Protective Spirit][Aegis][Optional][Optional][/build] </pvxbig>

  • Optional 7 and 8:

Equipment

  • Armor: Survivor Insignia, one Bloodstained Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Death wand and offhand can be useful but not necessary.

Variants

  • Take Putrid Bile
  • Omit this build if you want to take three physical characters.

Communing Spirits Hero

<pvxbig> [build prof=Ritualist/Any spawningpower=12+1 communing=12+1+3][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Dissonance][Optional][Boon of Creation][/build]

  • Optional slot:
    [[Enfeebling Blood@6]
    [[Frozen Soil@8] for areas with lots of rezzing(eg Slavers Exile).
    [[Ward of Stability@8] for areas with lots of knockdowns.
    [["Fall Back!"@8] will speed the party up and can help to keep minions alive between areas.

</pvxbig>

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: +15 energy staff.

Psychic Instability Resto

<pvxbig> [build prof=Me/Rt Resto=12 fc=10+1+1 insp=8+1][Psychic Instability][Optional][Optional][Mend Body and Soul][Spirit Light][Protective was Kaolai][Life][Flesh of My Flesh][/build] </pvxbig>

  • Optional 1 and 2 can be a choice of:

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Restoration wand and offhand can be useful but not necessary.

Variants

Usage

  • Set all heroes to Guard mode.
  • Disable and micro Strength of Honor onto your main melee player(s).
  • You may wish to micro Protective Spirit onto your main melee player before attacking groups.

Counters

  • Heavy enchant removal
  • Generic anti-caster
  • AoE will destroy spirits clumped together. Setting spirits up away from each other before battle can help to avoid this.

Notes

  • Heroes can keep Splinter Weapon up most the time for up to two people. They will cast on anyone wielding a melee weapon, spear or bow. It is therefore advised that all these heroes use either a Wand or Staff.

See Also

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