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(Created page with '== Overview == *'''{{any}}/{{any}} Human Physical Players''' {{mini skill bar}}{{mini skill bar}} *'''{{mo}}/{{me}} Smiting Support Hero''' {{mini skill bar|Optional|Optional|Opt…')
 
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== '''2 Man Physical Spiritway''' ==
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== Overview ==
 
== Overview ==
 
*'''{{any}}/{{any}} Human Physical Players'''
 
*'''{{any}}/{{any}} Human Physical Players'''
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{{mini skill bar|Signet of Spirits|Bloodsong|Painful Bond|Splinter Weapon|Spirit Siphon|Mend Body and Soul|Spirit Light|Protective was Kaolai}}
 
{{mini skill bar|Signet of Spirits|Bloodsong|Painful Bond|Splinter Weapon|Spirit Siphon|Mend Body and Soul|Spirit Light|Protective was Kaolai}}
 
*'''{{e}}/{{n}} Orders Elementalist Hero'''
 
*'''{{e}}/{{n}} Orders Elementalist Hero'''
{{mini skill bar|Ether Renewal|Aura of Restoration|Order of Pain|Dark Fury|Blood Bond|jaundiced Gaze|Mark of Fury|Awaken the Blood}}
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{{mini skill bar|Ether Renewal|Aura of Restoration|Order of Pain|Dark Fury|Blood Bond|Mark of Pain|Barbs|Awaken the Blood}}
 
*'''{{n}}/{{mo}} Jagged Bomber Hero'''
 
*'''{{n}}/{{mo}} Jagged Bomber Hero'''
{{mini skill bar|Jagged Bones|Animate Bone Minions|Death Nova|Masochism|Foul Feast|Optional|Optional|Optional}}
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{{mini skill bar|Jagged Bones|Animate Bone Minions|Death Nova|Masochism|Aegis|Protective Spirit|Optional|Optional}}
 
*'''{{rt}}/{{me}} Communing Spirits Hero'''
 
*'''{{rt}}/{{me}} Communing Spirits Hero'''
 
{{mini skill bar|Signet of Ghostly Might|Shadowsong|Pain|Disenchantment|Anguish|Dissonance|Optional|Boon of Creation}}
 
{{mini skill bar|Signet of Ghostly Might|Shadowsong|Pain|Disenchantment|Anguish|Dissonance|Optional|Boon of Creation}}
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==Orders Elementalist Hero==
 
==Orders Elementalist Hero==
 
<pvxbig>
 
<pvxbig>
[build prof=E/N energy=12+2+1 blood=12][ether renewal][aura of restoration][order of pain][dark fury][blood bond][jaundiced gaze][mark of fury][awaken the blood][/build]
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[build prof=E/N energy=11+3+1 blood=10 curses=10][ether renewal][aura of restoration][order of pain][dark fury][blood bond][mark of pain][barbs][awaken the blood][/build]
 
</pvxbig>
 
</pvxbig>
   
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== Jagged Bomber Hero ==
 
== Jagged Bomber Hero ==
 
<pvxbig>
 
<pvxbig>
[build prof=N/Mo death=12+1+1 sou=8+1 heal=10][Jagged Bones][Animate Bone Minions][Death Nova][Masochism][Foul Feast][Optional][Optional][Optional][/build]
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[build prof=N/Mo death=12+1+1 sou=8+1 heal=10][Jagged Bones][Animate Bone Minions][Death Nova][Masochism][Protective Spirit][Aegis][Optional][Optional][/build]
 
</pvxbig>
 
</pvxbig>
   
*Optional 6, 7 and 8:
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*Optional 7 and 8:
:*A selection of [[gww:Barbs|Barbs]], [[gww:Mark of Pain]], [[gww:Enfeebling Blood|Enfeebling Blood]] and [[gww:Weaken Armor|Weaken Armor]].
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:*A selection of [[gww:Cure Hex|Cure Hex]], [[gww:Dwayna's Sorrow|Dwayna's Sorrow]], [[gww:Shield of Absorption|Shield of Absorption]], [[gww:Foul Feast|Foul Feast]]. If taking Foul Feast, consider [[gww:Infuse Condition|Infuse Condition]].
:*[[gww:Protective Spirit|Protective Spirit]] and [[gww:Aegis|Aegis]], particularly if these are not taken on the Smiting hero, and either [[gww:Shield of Absorption|Shield of Absorption]] or [[gww:Infuse Condition|Infuse Condition]].
 
:*[[gww:Cure Hex|Cure Hex]], [[gww:Dwayna's Sorrow|Dwayna's Sorrow]] and [[gww:Infuse Condition|Infuse Condition]].
 
   
 
=== Equipment ===
 
=== Equipment ===
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*Heavy enchant removal
 
*Heavy enchant removal
 
*Generic anti-caster
 
*Generic anti-caster
*AoE will destroy spirits clupmed together. Setting spirits up away from each other before battle can help to avoid this.
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*AoE will destroy spirits clumped together. Setting spirits up away from each other before battle can help to avoid this.
   
 
== Notes ==
 
== Notes ==

Revision as of 19:13, July 1, 2010

2 Man Physical Spiritway

Overview

  • Asterisk/Asterisk Human Physical Players
Optional Optional Optional Optional Optional Optional Optional Optional
Optional Optional Optional Optional Optional Optional Optional Optional
  • Monk-icon-small/Mesmer-icon-small Smiting Support Hero
Optional Optional Optional Optional Castigation Signet Power Drain Strength of Honor Optional
  • Necromancer-icon-small/Monk-icon-small SoS/Splinter Resto Hero
Signet of Spirits Bloodsong Painful Bond Splinter Weapon Spirit Siphon Mend Body and Soul Spirit Light Protective was Kaolai
  • Elementalist-icon-small/Necromancer-icon-small Orders Elementalist Hero
Ether Renewal Aura of Restoration Order of Pain Dark Fury Blood Bond Mark of Pain Barbs Awaken the Blood
  • Necromancer-icon-small/Monk-icon-small Jagged Bomber Hero
Jagged Bones Animate Bone Minions Death Nova Masochism Aegis Protective Spirit Optional Optional
  • Ritualist-icon-small/Mesmer-icon-small Communing Spirits Hero
Signet of Ghostly Might Shadowsong Pain Disenchantment Anguish Dissonance Optional Boon of Creation
  • Mesmer-icon-small/Ritualist-icon-small Psychic Instability Resto Hero
Psychic Instability Optional Optional Mend Body and Soul Spirit Light Protective was Kaolai Life Flesh of My Flesh


Smiting Support Hero

<pvxbig> [build prof=mo/me smiting=12+1+1 divine=9+1 insp=9][Optional][Optional][Optional][Optional][Castigation Signet][Power Drain][Strength of Honor][Optional][/build] </pvxbig>

  • Optional 1:
  • Ray of Judgment for armor-ignoring AoE damage. Synergises with Psychic Instability.
  • Empathic Removal - take this in condition-/hex-heavy areas to keep your party, and in particular your physicals, clean of hexes and conditions.
  • Optional 2, 3 and 4:
  • Optional 8:
  • Smiter's Boon if bringing the 3 smite skills.
  • Rebirth if bringing the 3 prot skills. Disable this and micro it accordingly.

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Smiting wand and offhand can be useful but not necessary.

Variants

SoS/Splinter Restoration Hero

<pvxbig> [build prof=Rt/Mo Channel=12+1+1 Resto=11+1 Spawning=6+1][Signet of Spirits][Bloodsong][Painful Bond][Splinter Weapon][Spirit Siphon][Mend Body and Soul][Spirit Light][PwK][/build] </pvxbig>

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Channeling wand and offhand

Variants

Orders Elementalist Hero

<pvxbig> [build prof=E/N energy=11+3+1 blood=10 curses=10][ether renewal][aura of restoration][order of pain][dark fury][blood bond][mark of pain][barbs][awaken the blood][/build] </pvxbig>

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: A Blood staff with +20% enchantments and two 20% HCT.

Variants

Jagged Bomber Hero

<pvxbig> [build prof=N/Mo death=12+1+1 sou=8+1 heal=10][Jagged Bones][Animate Bone Minions][Death Nova][Masochism][Protective Spirit][Aegis][Optional][Optional][/build] </pvxbig>

  • Optional 7 and 8:

Equipment

  • Armor: Survivor Insignia, one Bloodstained Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Death wand and offhand can be useful but not necessary.

Variants

  • Take Putrid Bile
  • Omit this build if you want to take three physical characters.

Communing Spirits Hero

<pvxbig> [build prof=Ritualist/Any spawningpower=12+1 communing=12+1+3][Signet of Ghostly Might][Shadowsong][Pain][Disenchantment][Anguish][Dissonance][Optional][Boon of Creation][/build]

  • Optional slot:
    [[Enfeebling Blood@6]
    [[Frozen Soil@8] for areas with lots of rezzing(eg Slavers Exile).
    [[Ward of Stability@8] for areas with lots of knockdowns.
    [["Fall Back!"@8] will speed the party up and can help to keep minions alive between areas.

</pvxbig>

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: +15 energy staff.

Psychic Instability Resto

<pvxbig> [build prof=Me/Rt Resto=12 fc=10+1+1 insp=8+1][Psychic Instability][Optional][Optional][Mend Body and Soul][Spirit Light][Protective was Kaolai][Life][Flesh of My Flesh][/build] </pvxbig>

  • Optional 1 and 2 can be a choice of:

Equipment

  • Armor: Survivor Insignia and the best vigor rune you can afford.
  • Weapons: 20/20 Restoration wand and offhand can be useful but not necessary.

Variants

Usage

  • Set all heroes to Guard mode.
  • Disable and micro Strength of Honor onto your main melee player(s).
  • You may wish to micro Protective Spirit onto your main melee player before attacking groups.

Counters

  • Heavy enchant removal
  • Generic anti-caster
  • AoE will destroy spirits clumped together. Setting spirits up away from each other before battle can help to avoid this.

Notes

  • Heroes can keep Splinter Weapon up most the time for up to two people. They will cast on anyone wielding a melee weapon, spear or bow. It is therefore advised that all these heroes use either a Wand or Staff.

See Also

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