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Hollow's Playground

Don't touch stuff or you'll break it!
  EoC This build requires Consumables to operate properly.  


Overview Edit

Hollow Guardian Gw023

Underworld Chest

Forceway Terras:
  1. Chamber (Wastes / Unwanted Guests Terra)
    Elementalist-icon-small/Mesmer-icon-small Elementalist Terra
  2. Pools (Pools / Planes Terra)
    Elementalist-icon-small/Mesmer-icon-small Elementalist Terra
    Assassin-icon-small/Elementalist-icon-small Assassin Terra
  3. Mountains (Mountains / Pits Terra)
    Assassin-icon-small/Elementalist-icon-small Assassin Terra
    Elementalist-icon-small/Mesmer-icon-small Elementalist Terra
Forceway Main Team:
  1. Support Team (Vale, Planes, Pits, Wastes)
    Necromancer-icon-small/Ritualist-icon-small Necro
    Ritualist-icon-small/Asterisk SoS Ritualist
    Ritualist-icon-small/Asterisk SoGM Ritualist
    Elementalist-icon-small/Monk-icon-small EMo Bonder
    Monk-icon-small/Asterisk UA Monk

DescriptionEdit

The order of the run as follows: [ check personal descriptions for important details ]


Part 1: [ the entire team ]

Before taking the quest in chamber the entire team does a circle starting from the spawn altar and pops any dyings. The Terras serve here as temporary tanks. After there are no dyings or any other monsters in the immediate vicinity of the grasping spawns, the Rits put their spirits down on the one closest to the left gate.

Quest activation: Clear the Chamber

The entire team clears the graspings starting from the left, then proceeds towards the bridge to clear the way for the Terras.


Part 2: [ Mountains, Chamber, Pools ]

The Terras separate from the main team to do their first areas.

Pools goes pools.
Mountains goes mountains.
Chamber goes wastes.


Part 3: [ Necro, SoS Rit, SoGM Rit, Bonder, Healer ]

Hollow Guardian gw117 spirits

Spirit Location 1

Hollow Guardian gw118 spirits

Spirit Location 2

Hollow Guardian gw122 quest

Spirit Location for Wrathful

The main team goes to the 2nd chamber room and clears it to spawn the Labyrinth Reaper.

Quest activation: Restoring Grenth's Monuments

The team then proceeds to vale and clears it.

Quest activation: Wrathful Spirits


Part 4: [ Chamber ]

Being done with wastes, the Terra goes back to chamber.

Quest activation: Unwanted Guests


Part 5: [ Pools ]

Pools goes planes.


Part 6: [ Mountains ]

Mountains goes pits.


Part 7: [ Necro, SoS Rit, SoGM Rit, Bonder, Healer ]

After the Chamber has killed the first 2 keepers closest to vale, the main team sets up for escort.

Quest activation: Escort of Souls


Part 8: [ the entire team ]

Hollow Guardian gw119 quest

Caster Positions in Pits

The entire party teleports to pits.

Quest activation: Imprisoned Spirits
Hollow Guardian gw129 rit

Caster Positions in Planes

The entire party teleports to planes.

Quest activation: The Four Horsemen

The entire party teleports to wastes.

Quest activation: Servants of Grenth


Part 9: [ the mentioned above ]

/celebrate

Hollow Guardian gw108

Bonder's Position

Quest activation: The Nightman Cometh

Set up for Dhuum. The Bonder stays near Dhuum to tank him. The Terras sacrifice themselves to provide spiritual support.

- Take out your minipets -

The Rits, Necro and the Healer stand on the pedestal / platform directly behind Dhuum keeping a line of defence up. Spirits and hexes eliminate any minions Dhuum summons, the Healer provides the necessary healing and the Terras spam spirit skills to make him rest.



Individual descriptions on their way.


More to come... thanks to Jamie and Bri for their input. -- Hollow -- 18:00, March 31, 2010 (UTC)


ChamberEdit

<pvxbig> [build prof=E/Me name="Chamber" earth=12+1+3 insp=8 dom=7 illusion=6 energy=5+1][Mantra of Resolve@9][Sliver Armor@17][Obsidian Flesh@17][Stoneflesh Aura@17][Sympathetic Visage@7][Ancestor's Visage@7][Empathy@8][Cry of Pain][/build] </pvxbig> <pvxbig> [build prof=A/Me name="Chamber" shadow=12+1+3 dom=9 insp=9][Death's Charge@17][Mantra of Resolve@10][Shadow Form@17][Shroud of Distress@17][Mental Block][Empathy@10][Cry of Pain][Channeling@10][/build] </pvxbig>


*Whatever you do, don't get stuck!




PoolsEdit

<pvxbig> [build prof=E/Me earth=12+1+3 inspiration=11 energy=6+1][Ether Feast@12][Obsidian Flesh@17][Stoneflesh Aura@17][Ebon Battle Standard of Honor][Sliver Armor@17]["I am Unstoppable!"][Stone Striker@17][Mantra of Earth@12][/build] </pvxbig>


<pvxbig> *You don't need to keep [[Stoneflesh Aura@17] up around dryders in Pools.

*Cover Mountains if needed and vice versa.
*Can use the Mountains template.</pvxbig>




MountainsEdit

<pvxbig> [build prof=A/E name="Mountains" shadow=12+1+3 earth=12][Shroud of Distress@17][Shadow Form@17][Stoneflesh Aura@13][Glyph of Lesser Energy@1][Ebon Battle Standard of Honor][Sliver Armor@13]["I am unstoppable!"][Death's Charge@17][/build] </pvxbig>


*Cover Pools if needed and vice versa.
*Can use the Pools template.




NecroEdit

<pvxbig> [build prof=N/Rt name="Necro" curse=12+1+3 channeling=10 soul=8+1 restoration=2][Signet Of Lost Souls@10][Spirit Rift@11][Spiteful Spirit@17][Ancestor's Rage@11]["By Ural's Hammer!"][Ebon Battle Standard Of Wisdom][Pain Inverter][Flesh Of My Flesh@3][/build] </pvxbig>


<pvxbig> *Keep [[Ebon Battle Standard Of Wisdom] up while killing Dhuum, so that those in spirit form can put him to rest faster.

*Use [[Pain Inverter] followed by [["By Ural's Hammer!"] on Dhuum the very instant he activates Judgment of Dhuum.
*Be first to hex up skeles, but otherwise it's back of the bus for you!
*The walls are your friends.</pvxbig>




SoS RitualistEdit

<pvxbig> [build prof=Rt/N name="SoS Ritualist" channeling=12+1+3 spawning=11+1 communing=6+1 restoration=2+1][Bloodsong@17][Agony@17][Vampirism][Painful Bond@17][Signet of Spirits@17][Armor of Unfeeling@8][Summon Spirits][Flesh Of My Flesh@4][/build] </pvxbig>


<pvxbig> *Use [[Armor of Unfeeling@8] after all your binding rituals are up.

*Skill variation: [[Agony@17] <=> [[Pain Inverter]</pvxbig>




SoGM RitualistEdit

<pvxbig> [build prof=Rt/N name="SoGM Ritualist" communing=12+1+3 spawning=12+1 restoration=3+1][pain@17][Disenchantment@17][Shadowsong@17][Anguish@17][Signet of Ghostly Might@17][Armor of Unfeeling@17][Summon Spirits][Boon of Creation@14][/build] </pvxbig>


<pvxbig> *Use [[Signet of Ghostly Might@17] after all your binding rituals are up. Twice during a global binding ritual recharge.

*Use [[Armor of Unfeeling@17] after all your binding rituals are up.</pvxbig>




BonderEdit

<pvxbig> [build prof=E/Mo name="Bonder" energy=10+1+3 prot=11 fire=9+1 healing=4][Infuse Health@5][Ether Renewal@16][Burning Speed@12][Aura of Restoration@16][Elemental Lord][Flame Djinn's Haste@12][Flame Burst@12][Protective Bond@13][/build] </pvxbig>

Put Protective Bond on yourself and on the entire party. Stay back during the first labyrinth pulls so you don't get rended. You can tank some of the aatxes later on, but don't go all out on the pulls, since if you don't feed them spells that have a longer casting time, they will interrupt your Ether Renewal - the more there are on you, the higher the chance, so make sure that doesn't happen. Don't tank graspings.

*Wherever you teleport, make sure to bond up the reaper.

At Dhuum kill any minions that sit on you asap, they are an additional strain on your energy. Don't ever cast more than 1 long spell consecutively during Dhuum's Judgement.


*Take a high energy set with 20% enchants.
*Don't forget your personal cons!




Healer MonkEdit

<pvxbig> [build prof=Mo/A name="Healer Monk" healing=12+1+2 divine=12+1][Patient Spirit@16][Seed of Life][Dwayna's Kiss@16][Infuse Health@16][Heaven's Delight@14][Spotless Mind@16][Unyielding Aura@14][Selfless Spirit][/build] </pvxbig>

You are mostly needed during Escort of Souls, beyond that you can sit back and look pretty. Keep your finger on the Infuse in case any bonds drop.


<pvxbig> *Use the Necro's [[Ebon Battle Standard Of Wisdom] with [[Heaven's Delight@14] to heal multiple targets during Dhuum.

*Use [[Seed of Life] on the Bonder for miraculous party-wide healing.</pvxbig>




*note to self: unify the pools terra with the mountains terra, so they can cover the other area if such need arises.
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