<pvxbig> [build prof=Dervish/Elementalist name="Wounding Strike Spiker" Scythe=11+1+2 Mysticism=10+2 Air=10][Wounding Strike][Mystic Sweep][Eremite's Attack] [Heart of Fury][Conjure Lightning][Storm Djinn's Haste][Imbue Health][Glyph of Lesser Energy][/build] </pvxbig>

Kills everything quite easily. Make sure you heal your monk with Imbue Health if he is being spiked. This is why you need GoLE, in order to maintain a pretty high level of energy for emergency heals.

Reaper's Sweep Can effectively replace Wounding Strike but requires a little more skill for your kills. You need to weaken the target first with a couple of attacks and then spike. I suggest starting with Reaper's Sweep and finishing with Reaper's Sweep.

Monk Hero

<pvxbig> [build prof=Monk/Elementalist name="HB SoR Monk" Divine=12+1 Protection=12+1+1][Shield of Regeneration][Shield of Absorption][Guardian][Mend Ailment][Deny Hexes][Reverse Hex][Divine Spirit][Glyph of Lesser Energy][/build] </pvxbig>

With the help of the Ritualist hero, he can stay alive and heal the whole party. Might run out of energy during a very long 4v4 or 3v3 fight.

Ritualist Hero

<pvxbig> [build prof=Rt/N name="HB Corrupt Enchantment Rit" Curses=10 Comm=9+1+1 Resto=10+1 Spawning=7+1][Corrupt Enchantment][Enfeeble][Mend Body and Soul][Spirit Light][Blind was Mingson][Pain][Shadowsong][Rend enchantments][/build] </pvxbig>

Will help you by removing enchantments of your victims. Blinds opponents. Can solo cap in emergency situations.

Ranger Hero

<pvxbig> [build prof=R/P name="HB PackHunter" Exp=8+1 Beast=10+1+1 Spear=12][Barbed Spear][Wild Throw][Poisonous Bite][Spear of Lightning][Whirling Defense][Heal as One][Remedy Signet][Charm Animal][/build] </pvxbig>

He is your main solo capper. Can survive quite well through most attacks. Is less solid than a W/R with Melandru's Resilience but has more killing power and can easily kill those warriors thanks to wild throw.

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