A simple build that uses a full Mesmer team to disable, while spiking using skills that ignore armor coupled with the Mesmers Fast Casting. It

4 Esurge Spikers

<pvxbig> [build prof=Mesmer/Ritualist dom=12+1+1 fast=9+1 insp=9 rest=3] [Energy Surge][Optional][Shatter Delusions][Optional][Optional][Ether Feast][Mantra of Concentration][Flesh of My Flesh][/build] </pvxbig>

  • Optional 3: This is for when your other hexes are recharing

Same as optional 1, just switched up.


  • Full Survivor and best vigor rune and vitae.
  • Spear 30+hp, shield with 45+ hp when in stance.

2 Soul Barbs Spike

<pvxbig> [build prof=Mesmer/Necromancer cur=12 fast=9+1 insp=9] [Optional][Soul Barbs][Signet of Suffering][Optional][Optional][Rend Enchantments][Mantra of Concentration][Resurrection Signet][/build] </pvxbig>


Warder Mesmer

<pvxbig> [build prof=Me/E insp=11+1+1 earth=12 fast=9+1] [Lyssa's Aura][Ebon Hawk][Stoning][Ash Blast][Obsidian Flame][Ward Against Melee][Earth Attunement][Optional][/build] </pvxbig>

Water Hex Mesmer

<pvxbig> [build prof=Me/E water=12 insp =6 fast=11] [Stolen Speed][Glyph of Lesser Energy][Maelstrom][Shard Storm][Rust][Revealed Hex][Drain Enchantment][Water Attunement][/build] </pvxbig>



Describe important counters.


List the major variants.


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See also

Link to any articles that are related to your build. Omit this section if it is not needed. link title

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