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== Warrior ==
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=== Armor - 13-14 Strength ===
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*4x Sentinel's Insignia
  +
*Stonefist Insignia
  +
*Superior Vigor
  +
*Minor Weapon
  +
*Clarity
  +
*Restoration
  +
*Minor Strength
  +
  +
=== Armor - Low Strength without Shock===
  +
*4x Dreadnaught's Insignia
  +
*Stonefist Insignia (a fifth Dreadnaught's Insignia if playing Conjure Cripslash)
  +
*Superior Vigor
  +
*Minor Weapon
  +
*Clarity
  +
*Restoration
  +
*Minor Strength
  +
  +
=== Armor - Shock ===
  +
*4x Radiant Insignia
  +
*Stonefist Insignia
  +
*Superior Vigor
  +
*Minor Weapon
  +
*Clarity
  +
*Restoration
  +
*Minor Strength or Attunement, depending on preference
  +
  +
=== Weapons - Axe ===
  +
*Zealous Axe of Defense/Fortitude, 15^50
  +
*Elemental Axe of Defense/Fortitude, 15^50
  +
*Vampiric Axe of Defense/Fortitude, 15^50
  +
*Air Focus of Fortitude, 15/-1 energy (for Shock)
  +
*Furious Spear of Fortitude, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
  +
  +
*Elemental Spear of Enchanting, 10% recharge (for conjure)
  +
*Elemental Focus of Aptitude, 20% recharge (for conjure)
  +
  +
=== Weapons - Sword ===
  +
*Zealous Sword of Defense/Fortitude, 15^50
  +
*Elemental Sword of Defense/Fortitude, 15^50
  +
*Vampiric Sword of Defense/Fortitude, 15^50
  +
*Furious Spear of Fortitude, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
  +
  +
*Elemental Spear of Enchanting, 10% recharge (for conjure)
  +
*Elemental Focus of Aptitude, 20% recharge (for conjure)
  +
  +
=== Weapons - Hammer ===
  +
*Zealous Hammer of Defense/Fortitude, 15^50
  +
*Elemental Hammer of Defense/Fortitude, 15^50
  +
*Vampiric Hammer of Defense/Fortitude, 15^50
  +
*Furious Spear of Fortitude, +5 energy
  +
*Furious or Zealous Axe/Sword of Defense, +5 energy
  +
*Strength Shield of Fortitude, -20% blind
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
  +
  +
== Elementalist ==
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=== Armor - with either Aura of Restoration or 2+ enchants on bar ===
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*5x Blessed Insignia
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*Superior Vigor
  +
*Minor element
  +
*Minor Energy Storage
  +
*Restoration
  +
*Vitae
  +
  +
=== Armor - with no enchantments ===
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*5x Survivor Insignia
  +
*Superior Vigor
  +
*Minor element
  +
*Minor Energy Storage
  +
*Restoration
  +
*Vitae
  +
  +
=== Weapons - Air ===
  +
*Air Wand of Memory, 20% cast time
  +
*Air Focus of Aptitude, 20% recharge
  +
*Air Wand of Memory, +15/-1 energy
  +
*Energy Storage Focus of Fortitude, +15/-1 energy
  +
*Adept Air Staff of Enchanting, 20% cast time
  +
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
  +
  +
*Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  +
*Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
  +
  +
=== Weapons - Fire ===
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*Fire Wand of Memory, 20% cast time
  +
*Fire Focus of Aptitude, 20% recharge
  +
*Fire Wand of Memory, +15/-1 energy
  +
*Energy Storage Focus of Fortitude, +15/-1 energy
  +
*Adept Fire Staff of Enchanting, 20% cast time
  +
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
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  +
*Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
  +
*Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  +
*Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
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  +
=== Weapons - Water ===
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*Water Wand of Memory, 20% cast time
  +
*WaterFocus of Aptitude, 20% recharge
  +
*Water Wand of Memory, +15/-1 energy
  +
*Energy Storage Focus of Fortitude, +15/-1 energy
  +
*Adept Water Staff of Enchanting, 20% cast time
  +
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
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  +
=== Weapons - Earth ===
  +
*Earth Wand of Memory, 20% cast time
  +
*Earth Focus of Aptitude, 20% recharge
  +
*Earth Wand of Memory, +15/-1 energy
  +
*Energy Storage Focus of Fortitude, +15/-1 energy
  +
*Adept Earth Staff of Enchanting, 20% cast time
  +
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type
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  +
== Paragon ==
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=== Armor ===
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*5x Centurion's Insignia
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*Superior Vigor
  +
*Minor Spear
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*Clarity
  +
*Restoration
  +
*Minor Command/Motivation or Vitae, as skill breakpoints mandate
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  +
=== Weapons ===
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*Zealous Spear of Defense/Fortitude, 15^50
  +
*Elemental Spear of Defense/Fortitude, 15^50
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*Vampiric Spear of Defense/Fortitude, 15^50
  +
*Furious Spear of Fortitude, +5 energy
  +
*Command/Motivation Shield of Fortitude, -20% blind
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*Command/Motivation Shield of Fortitude, -20% cripple
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*Command/Motivation Shields of Fortitude, +10 armor vs each damage type
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*Wand of Memory, +15/-1 energy
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*Focus of Fortitude, +15/-1 energy
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  +
== Ranger ==
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=== Armor - 14/10/10 ===
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*5x Radiant or Survivor Insignia
  +
*Superior Vigor
  +
*Minor Expertise
  +
*Minor Marksmanship
  +
*Minor Wilderness Survival
  +
*Restoration
  +
  +
=== Armor - Packhunter ===
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*5x Beastmaster's Insignia
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*Superior Vigor
  +
*Minor Beast Mastery
  +
*Minor Expertise
  +
*Restoration
  +
*Clarity
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  +
=== Armor - Turret ===
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*5x Survivor Insignia
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*Superior Vigor
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*Minor Expertise
  +
*Minor Marksmanship
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*Clarity
  +
*Restoration
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  +
=== Weapons - 14/10/10 ===
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*Poisonous Recurve of Fortitude, 15^50
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*Crippling Recurve of Fortitude, +5 energy
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*Sundering Flatbow of Fortitude, 15^50
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*Poisonous Spear of Fortitude, +5 energy
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*Strength Shield of Fortitude, -20% cripple
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*Strength Shields of Fortitude, +10 armor vs each damage type
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  +
=== Weapons - Packhunter ===
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*Barbed Spear of Defense, 15^50
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*Zealous Spear of Defense, 15^50
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*Vampiric Spear of Defense, 15^50
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*Insightful Staff of Fortitude, +5^50 energy
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*Barbed Spear of Fortitude, +5 energy
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*Strength Shield of Fortitude, -20% cripple
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*Strength Shields of Fortitude, +10 armor vs each damage type
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=== Weapons - Turret ===
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*Vampiric Recurve of Fortitude, 15^50
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*Elemental Recurve of Fortitude, 15^50
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*Spear of Fortitude, +5 energy
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*Strength Shield of Fortitude, -20% cripple
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*Strength Shields of Fortitude, +10 armor vs each damage type
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  +
*Curses Wand of Memory, 20% cast time
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*Curses Focus of Aptitude, 20% recharge

Revision as of 11:58, August 9, 2010

Warrior

Armor - 13-14 Strength

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Weapon
  • Clarity
  • Restoration
  • Minor Strength

Armor - Low Strength without Shock

  • 4x Dreadnaught's Insignia
  • Stonefist Insignia (a fifth Dreadnaught's Insignia if playing Conjure Cripslash)
  • Superior Vigor
  • Minor Weapon
  • Clarity
  • Restoration
  • Minor Strength

Armor - Shock

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Weapon
  • Clarity
  • Restoration
  • Minor Strength or Attunement, depending on preference

Weapons - Axe

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy (for Shock)
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Elemental Spear of Enchanting, 10% recharge (for conjure)
  • Elemental Focus of Aptitude, 20% recharge (for conjure)

Weapons - Sword

  • Zealous Sword of Defense/Fortitude, 15^50
  • Elemental Sword of Defense/Fortitude, 15^50
  • Vampiric Sword of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Elemental Spear of Enchanting, 10% recharge (for conjure)
  • Elemental Focus of Aptitude, 20% recharge (for conjure)

Weapons - Hammer

  • Zealous Hammer of Defense/Fortitude, 15^50
  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Elementalist

Armor - with either Aura of Restoration or 2+ enchants on bar

  • 5x Blessed Insignia
  • Superior Vigor
  • Minor element
  • Minor Energy Storage
  • Restoration
  • Vitae

Armor - with no enchantments

  • 5x Survivor Insignia
  • Superior Vigor
  • Minor element
  • Minor Energy Storage
  • Restoration
  • Vitae

Weapons - Air

  • Air Wand of Memory, 20% cast time
  • Air Focus of Aptitude, 20% recharge
  • Air Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Air Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  • Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)

Weapons - Fire

  • Fire Wand of Memory, 20% cast time
  • Fire Focus of Aptitude, 20% recharge
  • Fire Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Fire Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
  • Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  • Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)

Weapons - Water

  • Water Wand of Memory, 20% cast time
  • WaterFocus of Aptitude, 20% recharge
  • Water Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Water Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Weapons - Earth

  • Earth Wand of Memory, 20% cast time
  • Earth Focus of Aptitude, 20% recharge
  • Earth Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Earth Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Paragon

Armor

  • 5x Centurion's Insignia
  • Superior Vigor
  • Minor Spear
  • Clarity
  • Restoration
  • Minor Command/Motivation or Vitae, as skill breakpoints mandate

Weapons

  • Zealous Spear of Defense/Fortitude, 15^50
  • Elemental Spear of Defense/Fortitude, 15^50
  • Vampiric Spear of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Command/Motivation Shield of Fortitude, -20% blind
  • Command/Motivation Shield of Fortitude, -20% cripple
  • Command/Motivation Shields of Fortitude, +10 armor vs each damage type
  • Wand of Memory, +15/-1 energy
  • Focus of Fortitude, +15/-1 energy

Ranger

Armor - 14/10/10

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Armor - Packhunter

  • 5x Beastmaster's Insignia
  • Superior Vigor
  • Minor Beast Mastery
  • Minor Expertise
  • Restoration
  • Clarity

Armor - Turret

  • 5x Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Clarity
  • Restoration

Weapons - 14/10/10

  • Poisonous Recurve of Fortitude, 15^50
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Weapons - Packhunter

  • Barbed Spear of Defense, 15^50
  • Zealous Spear of Defense, 15^50
  • Vampiric Spear of Defense, 15^50
  • Insightful Staff of Fortitude, +5^50 energy
  • Barbed Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Weapons - Turret

  • Vampiric Recurve of Fortitude, 15^50
  • Elemental Recurve of Fortitude, 15^50
  • Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Curses Wand of Memory, 20% cast time
  • Curses Focus of Aptitude, 20% recharge
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