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(Difference between revisions) | User talk:Lemming
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*Divine Favor Wand of Memory, 20% cast time (for Divine Healing)
 
*Divine Favor Wand of Memory, 20% cast time (for Divine Healing)
 
*Divine Favor Focus of Aptitude, 20% recharge (for Divine Healing)
 
*Divine Favor Focus of Aptitude, 20% recharge (for Divine Healing)
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  +
== Assassin ==
  +
=== Armor ===
  +
*5x Saboteur's Insignia
  +
*Superior Vigor
  +
*Restoration
  +
*Clarity
  +
*Minor Critical Strikes
  +
*Minor Dagger
  +
  +
=== Weapons ===
  +
*Zealous Daggers of Fortitude/Defense, 15^50
  +
*Zealous Daggers of Fortitude/Defense, +5 energy
  +
*Vampiric Daggers of Fortitude/Defense, 15^50
  +
*Vampiric Daggers of Fortitude/Defense, +5 energy
  +
*Spear of Fortitude, +5 energy
  +
*Strength Shield of Fortitude, -20% cripple
  +
*Strength Shields of Fortitude, +10 armor vs each damage type

Revision as of 19:30, August 25, 2010

Warrior

Armor - 13-14 Strength

  • 4x Sentinel's Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Weapon
  • Clarity
  • Restoration
  • Minor Strength

Armor - Low Strength without Shock

  • 4x Dreadnaught's Insignia
  • Stonefist Insignia (a fifth Dreadnaught's Insignia if playing Conjure Cripslash)
  • Superior Vigor
  • Minor Weapon
  • Clarity
  • Restoration
  • Minor Strength

Armor - Shock

  • 4x Radiant Insignia
  • Stonefist Insignia
  • Superior Vigor
  • Minor Weapon
  • Clarity
  • Restoration
  • Minor Strength or Attunement, depending on preference

Weapons - Axe

  • Zealous Axe of Defense/Fortitude, 15^50
  • Elemental Axe of Defense/Fortitude, 15^50
  • Vampiric Axe of Defense/Fortitude, 15^50
  • Air Focus of Fortitude, 15/-1 energy (for Shock)
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Elemental Spear of Enchanting, 10% recharge (for conjure)
  • Elemental Focus of Aptitude, 20% recharge (for conjure)

Weapons - Sword

  • Zealous Sword of Defense/Fortitude, 15^50
  • Elemental Sword of Defense/Fortitude, 15^50
  • Vampiric Sword of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Elemental Spear of Enchanting, 10% recharge (for conjure)
  • Elemental Focus of Aptitude, 20% recharge (for conjure)

Weapons - Hammer

  • Zealous Hammer of Defense/Fortitude, 15^50
  • Elemental Hammer of Defense/Fortitude, 15^50
  • Vampiric Hammer of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Furious or Zealous Axe/Sword of Defense, +5 energy
  • Strength Shield of Fortitude, -20% blind
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Elementalist

Armor - with either Aura of Restoration or 2+ enchants on bar

  • 5x Blessed Insignia
  • Superior Vigor
  • Minor element
  • Minor Energy Storage
  • Restoration
  • Vitae

Armor - with no enchantments

  • 5x Survivor Insignia
  • Superior Vigor
  • Minor element
  • Minor Energy Storage
  • Restoration
  • Vitae

Weapons - Air

  • Air Wand of Memory, 20% cast time
  • Air Focus of Aptitude, 20% recharge
  • Air Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Air Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  • Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)

Weapons - Fire

  • Fire Wand of Memory, 20% cast time
  • Fire Focus of Aptitude, 20% recharge
  • Fire Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Fire Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
  • Blood Wand of Memory, 20% cast time (For Strip Enchantment)
  • Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)

Weapons - Water

  • Water Wand of Memory, 20% cast time
  • WaterFocus of Aptitude, 20% recharge
  • Water Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Water Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Weapons - Earth

  • Earth Wand of Memory, 20% cast time
  • Earth Focus of Aptitude, 20% recharge
  • Earth Wand of Memory, +15/-1 energy
  • Energy Storage Focus of Fortitude, +15/-1 energy
  • Adept Earth Staff of Enchanting, 20% cast time
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Paragon

Armor

  • 5x Centurion's Insignia
  • Superior Vigor
  • Minor Spear
  • Clarity
  • Restoration
  • Minor Command/Motivation or Vitae, as skill breakpoints mandate

Weapons

  • Zealous Spear of Defense/Fortitude, 15^50
  • Elemental Spear of Defense/Fortitude, 15^50
  • Vampiric Spear of Defense/Fortitude, 15^50
  • Furious Spear of Fortitude, +5 energy
  • Command/Motivation Shield of Fortitude, -20% blind
  • Command/Motivation Shield of Fortitude, -20% cripple
  • Command/Motivation Shields of Fortitude, +10 armor vs each damage type
  • Wand of Memory, +15/-1 energy
  • Focus of Fortitude, +15/-1 energy

Ranger

Armor - 14/10/10

  • 5x Radiant or Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Minor Wilderness Survival
  • Restoration

Weapons - 14/10/10

  • Poisonous Recurve of Fortitude, 15^50
  • Poisonous Recurve of Fortitude, +5 energy
  • Crippling Recurve of Fortitude, +5 energy
  • Sundering Flatbow of Fortitude, 15^50
  • Poisonous Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Armor - Packhunter

  • 5x Beastmaster's Insignia
  • Superior Vigor
  • Minor Beast Mastery
  • Minor Expertise
  • Restoration
  • Clarity

Weapons - Packhunter

  • Barbed Spear of Defense, 15^50
  • Zealous Spear of Defense, 15^50
  • Vampiric Spear of Defense, 15^50
  • Insightful Staff of Fortitude, +5^50 energy
  • Barbed Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type

Armor - Turret

  • 5x Survivor Insignia
  • Superior Vigor
  • Minor Expertise
  • Minor Marksmanship
  • Clarity
  • Restoration

Weapons - Turret

  • Vampiric Recurve of Fortitude, 15^50
  • Elemental Recurve of Fortitude, 15^50
  • Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Curses Wand of Memory, 20% cast time
  • Curses Focus of Aptitude, 20% recharge

Necromancer

Armor - General

  • 5x Tormentor's Insignia
  • Superior Vigor
  • Restoration
  • Vitae/Minor Soul Reaping (as breakpoints require)
  • Minor Curses/Death/Blood
  • Vitae/Minor Curses/Death/Blood (as breakpoints/skills require)

Weapons - General

  • Wand of Memory, 20% cast time
  • Focus of Aptitude, 20% recharge
  • Wand of Memory, +15/-1 energy
  • Focus of Fortitude, +15/-1 energy
  • Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)

Armor - Barbed Signet + Masochism

  • 5x Tormentor's/Undertaker's Insignia
  • Superior Vigor
  • Restoration
  • Minor Soul Reaping
  • Minor Blood
  • Vitae

Weapons - Barbed Signet + Masochism

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)

Armor - Barbed Signet + OoB

  • 5x Tormentor's Insignia
  • Superior Vigor
  • Restoration
  • Minor Curses
  • Minor Blood
  • Vitae

Weapons - Barbed Signet + OoB

  • Barbed Spear of Defense, 10% recharge
  • Blood Focus of Aptitude, 20% recharge
  • Curses Wand of Memory, 20% cast time
  • Curses Focus of Aptitude, 20% recharge
  • Blood Wand of Memory, +15/-1 energy
  • Blood Focus of Fortitude, +15/-1 energy
  • Barbed Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)

Monk

Armor - Heal

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Minor Healing
  • Minor Divine Favor

Weapons - Heal

  • Healing Wand of Memory, 20% cast time
  • Healing Focus of Aptitude, 20% recharge
  • Healing Wand of Memory, +15/-1 energy
  • Healing Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type

Armor - Prot

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Prot
  • Vitae
  • Minor Divine Favor

Weapons - Prot

  • Protection Wand of Memory, 20% cast time
  • Protection Focus of Aptitude, 20% recharge
  • Protection Wand of Memory, +15/-1 energy
  • Protection Focus of Fortitude, +15/-1 energy
  • Adept Protection Staff of Enchanting, 20% cast time
  • Crippling Spear of Defense, +5 energy
  • Crippling Spear of Defense, -5 energy
  • Tactics r7-8 Shield of Fortitude, -20% cripple
  • Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
  • Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)

Armor - Smiter

  • 5x Disciple's Insignia
  • Superior Vigor
  • Restoration
  • Minor Smiting
  • Minor Divine Favor
  • Vitae

Weapons - Smiter

  • Smiting Wand of Memory, 20% cast time
  • Smiting Focus of Aptitude, 20% recharge
  • Smiting Wand of Memory, +15/-1 energy
  • Smiting Focus of Fortitude, +15/-1 energy
  • Adept Smiting Staff of Enchanting, 20% cast time (for Judge's Insight)
  • Furious Spear of Defense, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
  • Divine Favor Wand of Memory, 20% cast time (for Divine Healing)
  • Divine Favor Focus of Aptitude, 20% recharge (for Divine Healing)

Assassin

Armor

  • 5x Saboteur's Insignia
  • Superior Vigor
  • Restoration
  • Clarity
  • Minor Critical Strikes
  • Minor Dagger

Weapons

  • Zealous Daggers of Fortitude/Defense, 15^50
  • Zealous Daggers of Fortitude/Defense, +5 energy
  • Vampiric Daggers of Fortitude/Defense, 15^50
  • Vampiric Daggers of Fortitude/Defense, +5 energy
  • Spear of Fortitude, +5 energy
  • Strength Shield of Fortitude, -20% cripple
  • Strength Shields of Fortitude, +10 armor vs each damage type
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