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== Warrior ==
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=== Armor - 13-14 Strength ===
 
*4x Sentinel's Insignia
 
*Stonefist Insignia
 
*Superior Vigor
 
*Minor Weapon
 
*Clarity
 
*Restoration
 
*Minor Strength
 
 
=== Armor - Low Strength without Shock===
 
*4x Dreadnaught's Insignia
 
*Stonefist Insignia (a fifth Dreadnaught's Insignia if playing Conjure Cripslash)
 
*Superior Vigor
 
*Minor Weapon
 
*Clarity
 
*Restoration
 
*Minor Strength
 
 
=== Armor - Shock ===
 
*4x Radiant Insignia
 
*Stonefist Insignia
 
*Superior Vigor
 
*Minor Weapon
 
*Clarity
 
*Restoration
 
*Minor Strength or Attunement, depending on preference
 
 
=== Weapons - Axe ===
 
*Zealous Axe of Defense/Fortitude, 15^50
 
*Elemental Axe of Defense/Fortitude, 15^50
 
*Vampiric Axe of Defense/Fortitude, 15^50
 
*Air Focus of Fortitude, 15/-1 energy (for Shock)
 
*Furious Spear of Fortitude, +5 energy
 
*Strength Shield of Fortitude, -20% blind
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Elemental Spear of Enchanting, 10% recharge (for conjure)
 
*Elemental Focus of Aptitude, 20% recharge (for conjure)
 
 
=== Weapons - Sword ===
 
*Zealous Sword of Defense/Fortitude, 15^50
 
*Elemental Sword of Defense/Fortitude, 15^50
 
*Vampiric Sword of Defense/Fortitude, 15^50
 
*Furious Spear of Fortitude, +5 energy
 
*Strength Shield of Fortitude, -20% blind
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Elemental Spear of Enchanting, 10% recharge (for conjure)
 
*Elemental Focus of Aptitude, 20% recharge (for conjure)
 
 
=== Weapons - Hammer ===
 
*Zealous Hammer of Defense/Fortitude, 15^50
 
*Elemental Hammer of Defense/Fortitude, 15^50
 
*Vampiric Hammer of Defense/Fortitude, 15^50
 
*Furious Spear of Fortitude, +5 energy
 
*Furious or Zealous Axe/Sword of Defense, +5 energy
 
*Strength Shield of Fortitude, -20% blind
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
== Elementalist ==
 
 
=== Armor - with either Aura of Restoration or 2+ enchants on bar ===
 
*5x Blessed Insignia
 
*Superior Vigor
 
*Minor element
 
*Minor Energy Storage
 
*Restoration
 
*Vitae
 
 
=== Armor - with no enchantments ===
 
*5x Survivor Insignia
 
*Superior Vigor
 
*Minor element
 
*Minor Energy Storage
 
*Restoration
 
*Vitae
 
 
=== Weapons - Air ===
 
*Air Wand of Memory, 20% cast time
 
*Air Focus of Aptitude, 20% recharge
 
*Air Wand of Memory, +15/-1 energy
 
*Energy Storage Focus of Fortitude, +15/-1 energy
 
*Adept Air Staff of Enchanting, 20% cast time
 
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Blood Wand of Memory, 20% cast time (For Strip Enchantment)
 
*Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
 
 
=== Weapons - Fire ===
 
*Fire Wand of Memory, 20% cast time
 
*Fire Focus of Aptitude, 20% recharge
 
*Fire Wand of Memory, +15/-1 energy
 
*Energy Storage Focus of Fortitude, +15/-1 energy
 
*Adept Fire Staff of Enchanting, 20% cast time
 
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
 
*Blood Wand of Memory, 20% cast time (For Strip Enchantment)
 
*Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
 
 
=== Weapons - Water ===
 
*Water Wand of Memory, 20% cast time
 
*WaterFocus of Aptitude, 20% recharge
 
*Water Wand of Memory, +15/-1 energy
 
*Energy Storage Focus of Fortitude, +15/-1 energy
 
*Adept Water Staff of Enchanting, 20% cast time
 
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
=== Weapons - Earth ===
 
*Earth Wand of Memory, 20% cast time
 
*Earth Focus of Aptitude, 20% recharge
 
*Earth Wand of Memory, +15/-1 energy
 
*Energy Storage Focus of Fortitude, +15/-1 energy
 
*Adept Earth Staff of Enchanting, 20% cast time
 
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
== Paragon ==
 
 
=== Armor ===
 
*5x Centurion's Insignia
 
*Superior Vigor
 
*Minor Spear
 
*Clarity
 
*Restoration
 
*Minor Command/Motivation or Vitae, as skill breakpoints mandate
 
 
=== Weapons ===
 
*Zealous Spear of Defense/Fortitude, 15^50
 
*Elemental Spear of Defense/Fortitude, 15^50
 
*Vampiric Spear of Defense/Fortitude, 15^50
 
*Furious Spear of Fortitude, +5 energy
 
*Command/Motivation Shield of Fortitude, -20% blind
 
*Command/Motivation Shield of Fortitude, -20% cripple
 
*Command/Motivation Shields of Fortitude, +10 armor vs each damage type
 
*Wand of Memory, +15/-1 energy
 
*Focus of Fortitude, +15/-1 energy
 
 
== Ranger ==
 
 
=== Armor - 14/10/10 ===
 
*5x Radiant or Survivor Insignia
 
*Superior Vigor
 
*Minor Expertise
 
*Minor Marksmanship
 
*Minor Wilderness Survival
 
*Restoration
 
 
=== Weapons - 14/10/10 ===
 
*Poisonous Recurve of Fortitude, 15^50
 
*Poisonous Recurve of Fortitude, +5 energy
 
*Crippling Recurve of Fortitude, +5 energy
 
*Sundering Flatbow of Fortitude, 15^50
 
*Poisonous Spear of Defense, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
=== Armor - Packhunter ===
 
*5x Beastmaster's Insignia
 
*Superior Vigor
 
*Minor Beast Mastery
 
*Minor Expertise
 
*Restoration
 
*Clarity
 
 
=== Weapons - Packhunter ===
 
*Barbed Spear of Defense, 15^50
 
*Zealous Spear of Defense, 15^50
 
*Vampiric Spear of Defense, 15^50
 
*Insightful Staff of Fortitude, +5^50 energy
 
*Barbed Spear of Fortitude, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
=== Armor - Turret ===
 
*5x Survivor Insignia
 
*Superior Vigor
 
*Minor Expertise
 
*Minor Marksmanship
 
*Clarity
 
*Restoration
 
 
=== Weapons - Turret ===
 
*Vampiric Recurve of Fortitude, 15^50
 
*Elemental Recurve of Fortitude, 15^50
 
*Spear of Fortitude, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Curses Wand of Memory, 20% cast time
 
*Curses Focus of Aptitude, 20% recharge
 
 
== Necromancer ==
 
 
=== Armor - General ===
 
*5x Tormentor's Insignia
 
*Superior Vigor
 
*Restoration
 
*Vitae/Minor Soul Reaping (as breakpoints require)
 
*Minor Curses/Death/Blood
 
*Vitae/Minor Curses/Death/Blood (as breakpoints/skills require)
 
 
=== Weapons - General ===
 
*Wand of Memory, 20% cast time
 
*Focus of Aptitude, 20% recharge
 
*Wand of Memory, +15/-1 energy
 
*Focus of Fortitude, +15/-1 energy
 
*Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)
 
 
=== Armor - Barbed Signet + Masochism ===
 
*5x Tormentor's/Undertaker's Insignia
 
*Superior Vigor
 
*Restoration
 
*Minor Soul Reaping
 
*Minor Blood
 
*Vitae
 
 
=== Weapons - Barbed Signet + Masochism ===
 
*Barbed Spear of Defense, 10% recharge
 
*Blood Focus of Aptitude, 20% recharge
 
*Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
 
*Blood Wand of Memory, +15/-1 energy
 
*Blood Focus of Fortitude, +15/-1 energy
 
*Barbed Spear of Defense, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)
 
 
=== Armor - Barbed Signet + OoB ===
 
*5x Tormentor's Insignia
 
*Superior Vigor
 
*Restoration
 
*Minor Curses
 
*Minor Blood
 
*Vitae
 
 
=== Weapons - Barbed Signet + OoB ===
 
*Barbed Spear of Defense, 10% recharge
 
*Blood Focus of Aptitude, 20% recharge
 
*Curses Wand of Memory, 20% cast time
 
*Curses Focus of Aptitude, 20% recharge
 
*Blood Wand of Memory, +15/-1 energy
 
*Blood Focus of Fortitude, +15/-1 energy
 
*Barbed Spear of Defense, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)
 
 
== Monk ==
 
 
=== Armor - Heal ===
 
*5x Disciple's Insignia
 
*Superior Vigor
 
*Restoration
 
*Minor Prot
 
*Minor Healing
 
*Minor Divine Favor
 
 
=== Weapons - Heal ===
 
*Healing Wand of Memory, 20% cast time
 
*Healing Focus of Aptitude, 20% recharge
 
*Healing Wand of Memory, +15/-1 energy
 
*Healing Focus of Fortitude, +15/-1 energy
 
*Adept Protection Staff of Enchanting, 20% cast time
 
*Crippling Spear of Defense, +5 energy
 
*Crippling Spear of Defense, -5 energy
 
*Tactics r7-8 Shield of Fortitude, -20% cripple
 
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
 
 
=== Armor - Prot ===
 
*5x Disciple's Insignia
 
*Superior Vigor
 
*Restoration
 
*Minor Prot
 
*Vitae
 
*Minor Divine Favor
 
 
=== Weapons - Prot ===
 
*Protection Wand of Memory, 20% cast time
 
*Protection Focus of Aptitude, 20% recharge
 
*Protection Wand of Memory, +15/-1 energy
 
*Protection Focus of Fortitude, +15/-1 energy
 
*Adept Protection Staff of Enchanting, 20% cast time
 
*Crippling Spear of Defense, +5 energy
 
*Crippling Spear of Defense, -5 energy
 
*Tactics r7-8 Shield of Fortitude, -20% cripple
 
*Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
 
 
*Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
 
 
=== Armor - Smiter ===
 
*5x Disciple's Insignia
 
*Superior Vigor
 
*Restoration
 
*Minor Smiting
 
*Minor Divine Favor
 
*Vitae
 
 
=== Weapons - Smiter===
 
*Smiting Wand of Memory, 20% cast time
 
*Smiting Focus of Aptitude, 20% recharge
 
*Smiting Wand of Memory, +15/-1 energy
 
*Smiting Focus of Fortitude, +15/-1 energy
 
*Adept Smiting Staff of Enchanting, 20% cast time (for Judge's Insight)
 
*Furious Spear of Defense, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
 
*Divine Favor Wand of Memory, 20% cast time (for Divine Healing)
 
*Divine Favor Focus of Aptitude, 20% recharge (for Divine Healing)
 
 
== Assassin ==
 
=== Armor ===
 
*5x Saboteur's Insignia
 
*Superior Vigor
 
*Restoration
 
*Clarity
 
*Minor Critical Strikes
 
*Minor Dagger
 
 
=== Weapons ===
 
*Zealous Daggers of Fortitude/Defense, 15^50
 
*Zealous Daggers of Fortitude/Defense, +5 energy
 
*Vampiric Daggers of Fortitude/Defense, 15^50
 
*Vampiric Daggers of Fortitude/Defense, +5 energy
 
*Spear of Fortitude, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 
== Ritualist =
 
=== Armor ===
 
*5x Ghost Forge Insignia
 
*Superior Vigor
 
*Minor Restoration
 
*Minor Spawning Power
 
*Restoration
 
*Vitae
 
=== Weapons ===
 
*Restoration Wand of Memory, 20% cast time
 
*Restoration Focus of Aptitude, 20% recharge
 
*Restoration Wand of Memory, +15/-1 energy
 
*Restoration Focus of Fortitude, +15/-1 energy
 
*Adept Water Staff of Enchanting, 20% cast time
 
*Spear of Defense, +5 energy
 
*Strength Shield of Fortitude, -20% cripple
 
*Strength Shields of Fortitude, +10 armor vs each damage type
 

Latest revision as of 02:03, November 23, 2010

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