Warrior
Armor - 13-14 Strength
- 4x Sentinel's Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Weapon
- Clarity
- Restoration
- Minor Strength
Armor - Low Strength without Shock
- 4x Dreadnaught's Insignia
- Stonefist Insignia (a fifth Dreadnaught's Insignia if playing Conjure Cripslash)
- Superior Vigor
- Minor Weapon
- Clarity
- Restoration
- Minor Strength
Armor - Shock
- 4x Radiant Insignia
- Stonefist Insignia
- Superior Vigor
- Minor Weapon
- Clarity
- Restoration
- Minor Strength or Attunement, depending on preference
Weapons - Axe
- Zealous Axe of Defense/Fortitude, 15^50
- Elemental Axe of Defense/Fortitude, 15^50
- Vampiric Axe of Defense/Fortitude, 15^50
- Air Focus of Fortitude, 15/-1 energy (for Shock)
- Furious Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Elemental Spear of Enchanting, 10% recharge (for conjure)
- Elemental Focus of Aptitude, 20% recharge (for conjure)
Weapons - Sword
- Zealous Sword of Defense/Fortitude, 15^50
- Elemental Sword of Defense/Fortitude, 15^50
- Vampiric Sword of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Elemental Spear of Enchanting, 10% recharge (for conjure)
- Elemental Focus of Aptitude, 20% recharge (for conjure)
Weapons - Hammer
- Zealous Hammer of Defense/Fortitude, 15^50
- Elemental Hammer of Defense/Fortitude, 15^50
- Vampiric Hammer of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Furious or Zealous Axe/Sword of Defense, +5 energy
- Strength Shield of Fortitude, -20% blind
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Elementalist
Armor - with either Aura of Restoration or 2+ enchants on bar
- 5x Blessed Insignia
- Superior Vigor
- Minor element
- Minor Energy Storage
- Restoration
- Vitae
Armor - with no enchantments
- 5x Survivor Insignia
- Superior Vigor
- Minor element
- Minor Energy Storage
- Restoration
- Vitae
Weapons - Air
- Air Wand of Memory, 20% cast time
- Air Focus of Aptitude, 20% recharge
- Air Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Air Staff of Enchanting, 20% cast time
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Blood Wand of Memory, 20% cast time (For Strip Enchantment)
- Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
Weapons - Fire
- Fire Wand of Memory, 20% cast time
- Fire Focus of Aptitude, 20% recharge
- Fire Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Fire Staff of Enchanting, 20% cast time
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Adept Healing Staff of Enchanting, 20% cast time (for Healing Breeze)
- Blood Wand of Memory, 20% cast time (For Strip Enchantment)
- Blood Focus of Aptitude, 20% recharge (For Strip Enchantment)
Weapons - Water
- Water Wand of Memory, 20% cast time
- WaterFocus of Aptitude, 20% recharge
- Water Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Water Staff of Enchanting, 20% cast time
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Weapons - Earth
- Earth Wand of Memory, 20% cast time
- Earth Focus of Aptitude, 20% recharge
- Earth Wand of Memory, +15/-1 energy
- Energy Storage Focus of Fortitude, +15/-1 energy
- Adept Earth Staff of Enchanting, 20% cast time
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Paragon
Armor
- 5x Centurion's Insignia
- Superior Vigor
- Minor Spear
- Clarity
- Restoration
- Minor Command/Motivation or Vitae, as skill breakpoints mandate
Weapons
- Zealous Spear of Defense/Fortitude, 15^50
- Elemental Spear of Defense/Fortitude, 15^50
- Vampiric Spear of Defense/Fortitude, 15^50
- Furious Spear of Fortitude, +5 energy
- Command/Motivation Shield of Fortitude, -20% blind
- Command/Motivation Shield of Fortitude, -20% cripple
- Command/Motivation Shields of Fortitude, +10 armor vs each damage type
- Wand of Memory, +15/-1 energy
- Focus of Fortitude, +15/-1 energy
Ranger
Armor - 14/10/10
- 5x Radiant or Survivor Insignia
- Superior Vigor
- Minor Expertise
- Minor Marksmanship
- Minor Wilderness Survival
- Restoration
Weapons - 14/10/10
- Poisonous Recurve of Fortitude, 15^50
- Poisonous Recurve of Fortitude, +5 energy
- Crippling Recurve of Fortitude, +5 energy
- Sundering Flatbow of Fortitude, 15^50
- Poisonous Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Armor - Packhunter
- 5x Beastmaster's Insignia
- Superior Vigor
- Minor Beast Mastery
- Minor Expertise
- Restoration
- Clarity
Weapons - Packhunter
- Barbed Spear of Defense, 15^50
- Zealous Spear of Defense, 15^50
- Vampiric Spear of Defense, 15^50
- Insightful Staff of Fortitude, +5^50 energy
- Barbed Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
Armor - Turret
- 5x Survivor Insignia
- Superior Vigor
- Minor Expertise
- Minor Marksmanship
- Clarity
- Restoration
Weapons - Turret
- Vampiric Recurve of Fortitude, 15^50
- Elemental Recurve of Fortitude, 15^50
- Spear of Fortitude, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Curses Wand of Memory, 20% cast time
- Curses Focus of Aptitude, 20% recharge
Necromancer
Armor - General
- 5x Tormentor's Insignia
- Superior Vigor
- Restoration
- Vitae/Minor Soul Reaping (as breakpoints require)
- Minor Curses/Death/Blood
- Vitae/Minor Curses/Death/Blood (as breakpoints/skills require)
Weapons - General
- Wand of Memory, 20% cast time
- Focus of Aptitude, 20% recharge
- Wand of Memory, +15/-1 energy
- Focus of Fortitude, +15/-1 energy
- Heavy Spear of Defense, +5 energy or 10% recharge or 10% cast time
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)
Armor - Barbed Signet + Masochism
- 5x Tormentor's/Undertaker's Insignia
- Superior Vigor
- Restoration
- Minor Soul Reaping
- Minor Blood
- Vitae
Weapons - Barbed Signet + Masochism
- Barbed Spear of Defense, 10% recharge
- Blood Focus of Aptitude, 20% recharge
- Adept Blood Staff of Enchanting, 20% cast time (for Masochism/Blood Renewal)
- Blood Wand of Memory, +15/-1 energy
- Blood Focus of Fortitude, +15/-1 energy
- Barbed Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)
Armor - Barbed Signet + OoB
- 5x Tormentor's Insignia
- Superior Vigor
- Restoration
- Minor Curses
- Minor Blood
- Vitae
Weapons - Barbed Signet + OoB
- Barbed Spear of Defense, 10% recharge
- Blood Focus of Aptitude, 20% recharge
- Curses Wand of Memory, 20% cast time
- Curses Focus of Aptitude, 20% recharge
- Blood Wand of Memory, +15/-1 energy
- Blood Focus of Fortitude, +15/-1 energy
- Barbed Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Adept Restoration Staff of Fortitude, 20% cast time (for Flesh)
Monk
Armor - Heal
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Minor Healing
- Minor Divine Favor
Weapons - Heal
- Healing Wand of Memory, 20% cast time
- Healing Focus of Aptitude, 20% recharge
- Healing Wand of Memory, +15/-1 energy
- Healing Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
Armor - Prot
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Prot
- Vitae
- Minor Divine Favor
Weapons - Prot
- Protection Wand of Memory, 20% cast time
- Protection Focus of Aptitude, 20% recharge
- Protection Wand of Memory, +15/-1 energy
- Protection Focus of Fortitude, +15/-1 energy
- Adept Protection Staff of Enchanting, 20% cast time
- Crippling Spear of Defense, +5 energy
- Crippling Spear of Defense, -5 energy
- Tactics r7-8 Shield of Fortitude, -20% cripple
- Tactics r7-8 Shields of Fortitude, +10 armor vs each damage type
- Crippling Spear of Enchanting, +5 energy (alternative to 40/40 prot set)
Armor - Smiter
- 5x Disciple's Insignia
- Superior Vigor
- Restoration
- Minor Smiting
- Minor Divine Favor
- Vitae
Weapons - Smiter
- Smiting Wand of Memory, 20% cast time
- Smiting Focus of Aptitude, 20% recharge
- Smiting Wand of Memory, +15/-1 energy
- Smiting Focus of Fortitude, +15/-1 energy
- Adept Smiting Staff of Enchanting, 20% cast time (for Judge's Insight)
- Furious Spear of Defense, +5 energy
- Strength Shield of Fortitude, -20% cripple
- Strength Shields of Fortitude, +10 armor vs each damage type
- Divine Favor Wand of Memory, 20% cast time (for Divine Healing)
- Divine Favor Focus of Aptitude, 20% recharge (for Divine Healing)
Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.