Tondi Sucks at Gw

He needs to Quit and Make Wren Owner of Trek

get the shit out of here

Based off of the Escape Scythe build (Build:R/D Escape Scythe), this build follows a similar idea of using the versatile Ranger blocking skill Escape. It adds Apply Poison to its skill set to add condition, and Jagged Strike is recomended as a lead attack to induce bleeding aswell. This build can be used nearly anywhere that the Escape Scythe build works, including PvE and is very effective in Random and Team Arenas.

Attributes and Skills

<pvxbig> [build prof=R/A name="Escaping Daggers" exp=12+1+1 wil=3+1 dag=12][Optional][Wild Strike][Death Blossom][Optional][Apply Poison][Escape][Lightning Reflexes][Resurrection Signet][/build] </pvxbig>

During testing both optional slots were used at lead attacks (Jagged Strike and Disrubting Stab).


The Equipment Template for this build is:
  • Adding a Superior Vigor Rune is help full, and two Runes of Vitae
  • Two Radiant, and Three Survivor Insignias
  • Poisonous, Vampiric, Zealous, Barbed (if using Jagged Strike), and Crippling (if using Leaping Mantis Sting) Daggers can be used fine with the build.
  • The dagger mods should be +15%+^50% ("Strength and Honor") and +30 health (of Fortitude)
  • If you are low on energy, consider using the +5 energy mod ("I have the Power")


  • Just follow the Assassin skill chain
  • Use Lightning Reflexes to increase your attack speed, expecially when your target isn't moving.
  • Use Escape and Lightning Reflexes to help you block oncoming attacks.


  • Anti-Meele
  • Anti- Skill Chaining
  • Extreme Energy Denial
  • Stance Removal (can usually be overcome)


See also

Build:R/D Escape Scythe I6v7/GxK0yE=

Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.