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(Difference between revisions) | User talk:Pika Fan
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= Bsurge =
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= GvG =
"Blind on 1"
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{{mini skill bar|Devastating Hammer|Warrior's Cunning}}
*Draw Conditions*
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{{mini skill bar|Escape}}
"K Removed"
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{{mini skill bar|Crippling Shot}}
*Just after Draw Conditions*
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{{mini skill bar|Mind Blast}}
"Blind on 1"
+
{{mini skill bar|Water Trident}}
*Draw Conditions*
+
{{mini skill bar|Guardian|Healing Burst|Patient Spirit|Shielding Hands|Aura of Stability|Mend Condition|Cure Hex|Armor of Sanctity}}
"K Removed"
+
{{mini skill bar|Guardian|Word of Healing|Patient Spirit|Infuse Health|Signet of Rejuvenation|Dismiss Condition|Cure Hex|Armor of Sanctity}}
*Just after Draw Conditions*
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{{mini skill bar|Spirit Light Weapon|Weapon of Warding|Wielder's Boon|Soothing Memories|Protective Was Kaolai|Life|Freezing Gust|Armor of Mist}}
"Blind on 1"
+
{{mini skill bar|Xinrae's Weapon|Weapon of Remedy}}
*Draw Conditions*
 
"K Removed"
 
*Just after Draw Conditions*
 
"Blind on 1"
 
*Draw Conditions*
 
"K Removed"
 
*Just after Draw Conditions*
 
"Blind on 1"
 
*Draw Conditions*
 
"K Removed"
 
*Just after Draw Conditions*
 
"Blind on 1"
 
*Draw Conditions*
 
"K Removed"
 
*Just after Draw Conditions*
 
"Blind on 1"
 
*Draw Conditions*
 
"K Removed"
 
*Just after Draw Conditions*
 
"Blind on 1"
 
*Draw Conditions*
 
"K Removed"
 
*Just after Draw Conditions*
 
"Blind on 1"
 
*Draw Conditions*
 
"K Removed"
 
*Just after Draw Conditions*
 
"Blind on 1"
 
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== Tactics ==
lolbsurge.
+
#Escape and Mblast split from start. Force 1 healer back.
+
#Prage and/or Cripshot splits later, flagger/prot follows to keep split alive if need be. Force damage and more healers back.
Total attempts left: 13
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#1-2 Damage dealers collapse on stand team accordingly, since generally opponents countersplit by sending 2 defensive characters back at this point, usually a flagger and a monk, as well as possibly damage characters. Collapsing means forcing a wipe at stand with only 1 healer. WC Hammer makes sure the solo defensive character explodes.
= Submitted =
+
#Cripshot and Escape prevents defensive characters in countersplit from supporting stand team.
== HA Healer ==
 
{{skill bar|Word of Healing|Patient Spirit|Dwayna's Kiss|Signet of Rejuvenation|Divine Healing|Heaven's Delight|Cure Hex|Power Drain}}
 
== GvG Healer ==
 
{{skill bar|Guardian|Word of Healing|Patient Spirit|Signet of Rejuvenation|Mend Ailment|Cure Hex|Return|Dark Escape}}
 
 
= In thought process =
 
== GvG Prot ==
 
{{skill bar|Guardian|Boon Signet|Reversal of Fortune|Shielding Hands|Aura of Stability|Mend Ailment|Deny Hexes|Balanced Stance}}
 
Heroes and henchmen run out of energy pretty quickly, hence boon signet as energy management.
 
== GvG Elementalist ==
 
{{skill bar|Air Attunement|Thunderclap|Shell Shock|Lightning Bolt|Enervating Charge|Armor of Sanctity|Aura of Restoration|Resurrection Signet}}
 
Mind Shock is an alternative here, but I would hate to see it become abused in spike builds.
 
== GvG Defensive Mesmer ==
 
{{skill bar|Water Attunement|Water Trident|Shard Storm|Blurred Vision|Freezing Gust|Drain Enchantment|Power Drain|Resurrection Signet}}
 
Water Trident might be too powerful here when coupled with AI as they are able to use it perfectly in a sense. Icy Shackles might be a better choice if AI uses it too well.
 
== HA Elementalist ==
 
{{skill bar|Earth Attunement|Unsteady Ground|Eruption|Grasping Earth|Ward Against Foes|Ward Against Melee|Glyph of Lesser Energy|Resurrection Signet}}
 
Quite a standard earth bar, it's actually quite balanced compared to other ele-oriented AoE builds. Lol mblast and SH.
 
== HA Ritualist ==
 
{{skill bar|Destructive Was Glaive|Bloodsong|Agony|Protective Was Kaolai|Spirit Siphon|Life|Recovery|Resurrection Signet}}
 
I like lots of big yellow numbers when I double drop DWG. I hope it's the same for this hero.
 

Revision as of 07:10, September 8, 2009

GvG

Devastating Hammer Warrior's Cunning Optional Optional Optional Optional Optional Optional


Escape Optional Optional Optional Optional Optional Optional Optional


Crippling Shot Optional Optional Optional Optional Optional Optional Optional


Mind Blast Optional Optional Optional Optional Optional Optional Optional


Water Trident Optional Optional Optional Optional Optional Optional Optional


Guardian Healing Burst Patient Spirit Shielding Hands Aura of Stability Mend Condition Cure Hex Armor of Sanctity


Guardian Word of Healing Patient Spirit Infuse Health Signet of Rejuvenation Dismiss Condition Cure Hex Armor of Sanctity


Spirit Light Weapon Weapon of Warding Wielder's Boon Soothing Memories Protective Was Kaolai Life Freezing Gust Armor of Mist


Xinrae's Weapon Weapon of Remedy Optional Optional Optional Optional Optional Optional


Tactics

  1. Escape and Mblast split from start. Force 1 healer back.
  2. Prage and/or Cripshot splits later, flagger/prot follows to keep split alive if need be. Force damage and more healers back.
  3. 1-2 Damage dealers collapse on stand team accordingly, since generally opponents countersplit by sending 2 defensive characters back at this point, usually a flagger and a monk, as well as possibly damage characters. Collapsing means forcing a wipe at stand with only 1 healer. WC Hammer makes sure the solo defensive character explodes.
  4. Cripshot and Escape prevents defensive characters in countersplit from supporting stand team.
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