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All the ways to use Golden Skull Strike.

<pvxbig> [build prof=a/w dagger=11+1+1 crit=12+1 deadly=6+1][tiger stance][golden skull strike][twisting fangs][golden phoenix strike][blades of steel][assassins remedy][Crippling Dagger][res sig][/build] </pvxbig>

Decent. Kinda heavy on energy, but workable. Probably would be in Good builds.

<pvxbig> [build prof=a/any dagger=11+1+1 crit=12+1 deadly=6+1][golden fox strike][wild strike][death blossom][golden skull strike][impale][dash][assassins remedy][res sig][/build] </pvxbig>

Dagger pressure is pretty weak imo, and a daze isn't going to help it that much. Possibly other build.

<pvxbig> [build prof=a/w dagger=11+1+1 crit=12+1 deadly=6+1][enduring toxin][black mantis thrust][lotus strike][twisting fangs][golden skull][blades of steel][optional][res sig][/build] </pvxbig>

Weak snare since they can just run (unless the optional is dash). Enduring toxin is just overall a bad skill.

<pvxbig> [build prof=a/w dagger=11+1+1 crit=12+1 deadly=6+1][dark prison][siphon speed][flail][black mantis thrust][lotus strike][twisting fangs][golden skull][blades of steel][/build] </pvxbig>

Siphon speed is pretty bad now, this doesn't have any disruption until the end of the combo, where the monk has already protted himself.

<pvxbig> [build prof=a/w dagger=11+1+1 crit=12+1 deadly=6+1][dark prison][siphon speed][flail][golden skull][horns of the ox][falling spider][blades of steel][impale][/build] </pvxbig>

Better tbh, but siphon still sucks. Also lacks a res sig so only could be used in AB CM areas, where it would be pretty terrible.

<pvxbig> [build prof=a/w dagger=11+1+1 crit=12+1 shadow=6+1][Caltrops][tiger stance][golden skull strike][twisting fangs][golden phoenix strike][blades of steel][assassins remedy][res sig][/build] </pvxbig>

mai nrg is 0 of 35.

<pvxbig> [build prof=a/w dagger=11+1+1 crit=12+1 shadow=6+1 dead=2+1][Caltrops][tiger stance][golden skull strike][Trampling Ox][Falling Lotus][blades of steel][impale][res sig][/build] </pvxbig>

10 + 5 + 10 + 5 + 5 = 35 = workable. Decent build, however with a slightly good reaction time, condition removal would destroy this (Mtouch/dismiss). Completely unworkable in TA due to condition removal.

<pvxbig> [build prof=a/e dagger=11+1 crit=11+1+1 air=8][Golden Fox Strike][Golden Fang Strike][Horns of the Ox][Falling Lotus][Death Blossom][optional][Conjure lightning][optional][/build] </pvxbig>

....doesn't have golden skull in it? Slow too.

<pvxbig> [build prof=a/e dagger=11+1 crit=11+1+1 air=8][golden fox][golden fang][Golden Skull Strike][death blossom][dash][critical eye][Conjure lightning][resurrection signet][/build] </pvxbig>

Conjures without IAS generally isn't a good idea.

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