Hiya all, I am Stephen. I'm a 16 year old boy living in The Netherlands. I currently am inactive at PvXwiki, but I occasionally pop-on to check some nice builds - or edit some untested builds- If you want to get in touch with me you can reach me at Guildwiki as user:ShadyGuy.

I am a huge fan of Mesmer and Paragons. Especially Me/R are my favourites :D

I do not like farming builds nor PvP builds.


A build I'd like to save from deletion :)

Me/Rt Warmongers' Instability This build focusses on the frequent Interrupts and Knockdown of a foe. With the timed use of Warmonger's Weapon and Psychic Instability this Mesmer can be a handy team member when facing deadly situations. The ideal use is for the Arenas, but it also can be used in AB to crush some Spellcasters.

Attributes and Skills <pvxbig> [build prof=mesme/ritua domina=12+1+3 channe=10 inspir=8+1 fastca=2+1][psychic instability][warmongers weapon][empathy][signet of disruption][drain delusions][ether phantom][drain enchantment][resurrection signet][/build] </pvxbig>


Usage The main usage of this build is getting Psychic Instability Psychic Instability on your enemy and a cover hex on him/her (Ether Phantom Ether Phantom or Empathy Empathy). When the Hexes are placed on the target cast Warmonger&#039;s Weapon Warmonger's Weapon on you or an ally and begin attacking. Empathy Empathy can be placed on the target, as it does damage while attacking, so the target won't attack. Then just start wanding on the target and he/she wil be frequently interrupted and knocked-down. When the hexes are beginning to fade away, use Drain Delusions Drain Delusions for some Energy management. Drain Enchantment Drain Enchantment can be used for a nice Enchantment shattering and Energy maintenance. And last but not least, cast Resurrection Signet Resurrection Signet on fallen party members.




  • This build can be lethal in teams with fast attacking members, such as Assassins and Warriors.
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