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Stuff I'm not ready to have trash voted yet.

HA Stuff (Talk)

Random builds (Talk)

Other/new stuff:

Claws of Grenth

<pvxbig> [build prof=Dervish/Assassin Mysticism=12+1+1 DaggerMastery=12][Avatar of Grenth][Eternal Aura][Zealous Renewal][Jagged Strike][Fox Fangs][Death Blossom][Optional][Drunken Master] [/build]

  • [[Attacker's Insight@4]
  • [[Twin Moon Sweep@3]
  • [[Golden Fang Strike@12]
  • [[Golden Phoenix Strike@12]
  • An OP PvE skill
  • Consider [[Brawling Headbutt] + [[Falling Spider@12] (or [[Falling Lotus@12]) and Golden Phoenix, replacing JS and FF.


'Cos I've, like, actually tested this one.

Fevered Dreams

<pvxbig> [build prof=Mesmer/Ele FastCasting=12+1 IllusionMagic=12+1+1 AirMagic=3][Fevered Dreams][Fragility][Arcane Conundrum][Ethereal Burden][Accumulated Pain][Shell Shock][Enervating Charge][Resurrection Signet] [/build]

  • [[Blinding Flash@3] works too (better anti-melee but a bit expensive).
  • So do [[Weaken Armor@0] and [[Enfeeble@0] (in fact, they're probably better).
  • Maybe [[Oppressive Gaze@3].


You know what you can do with those OP Mesmer updates? Put Daze on them! ESurge got nothing on me!

Steady Grappler

<pvxbig> [build prof=Warrior/any Strength=8+1 HammerMastery=11+1+1 Tactics=11+1] [Steady Stance][Grapple][Pulverizing Smash][Heavy Blow][Desperation Blow][Optional][Optional][Resurrection Signet] [/build]

  • An IAS is recommended, but be aware that a stance-based one will interfere with Steady Stance:
  • [[Rush@11], [[Sprint@11], [[Dash], [[Featherfoot Grace]
  • For damage-dealing:
  • [[Overbearing Smash@13] for daze.
  • [[Protector's Strike@11] for spammable damage and quick adrenaline.
  • [[Wild Blow] to remove Balanced Stance. Use right before SS->Grapple.
  • [[Staggering Blow@13] for fast-activation weakness.
  • [["Fear Me!"@12] for energy denial and hammer crits.
  • [[Sand Shards] 'cos it's cool.
  • [[Iron Palm@3] for another touch-based KD.
  • A defensive/utility skill:
  • [[Defensive Stance@12] for adrenaline.
  • [[Armor of Sanctity] for weakness for Heavy Blow.
  • More damage


The Steady Grappler sacrifices raw hammer power for the ability to keep foes on the ground lots, providing generous doses of disruption and linebacking.

Fearsome Reaper

<pvxbig> [build prof=Dervish/Warrior Mysticism=9+1 ScytheMastery=12+1+1 Tactics=8+1 WindPrayers=5] [Heart of Fury][Attacker's Insight][Reaper's Sweep][Crippling Victory][Optional]["Fear Me!"][Optional][Resurrection Signet] [/build]

  • First optional:
  • [[Soldier's Strike@8]
  • [[Eremite's Attack (PvP)@14]
  • Second optional:
  • [[Rush@0]
  • [[Soldier's Speed@8]
  • Optionally, change from 9+1/12+1+1/8/5 to 8+2/12+1+1/9/5

Because scythe criticals are the stuff.

This works with Wounding Strike but then you need a longer-lasting enchantment, like Aura of Thorns, which means either no Attacker's Insight and thus no energy, or only two attack skills.
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