FANDOM


Times?--TahiriVeila 00:16, July 3, 2010 (UTC)

Deepphysway
Fairly easy setup to run, due to the problems of running ER bonders countered by the two monk with a copy of Seed of Life each and one UA with overkill Party Heals. Making it the most failsafe way to clear the Deep, without Speedclear Tactics. MinionMinion sig k bish 00:26, July 3, 2010 (UTC)
oh, by the way, six of those people were pugs.--Digit0lDigitalfear SigQu33r 00:45, July 3, 2010 (UTC)
So, why do you use E/Mo's when 90% of the deep doesn't hit over 25 anyways? Life Guardian 02:53, July 3, 2010 (UTC)
he does have a point. the only foes that do over that damage are outcast but they have mass chilblains anyway - in fact much of the deep has pretty crippling enchant removal (namely why perma never worked) and a room specifically for no enchants which can be skipped, but it's difficult and messy. AthrunAthrun dotFeya 09:56, July 3, 2010 (UTC)
Well, Rippers deal quite high damage to casters, and the Aspects themselves. Also sappings throw out alot of packets. Remember there is no designated tank in this team, no one absorbs the damage, so your view on the damage aspect might be slightly twisted. The Outcast mobs are the toughest part, but are a piece of cake when you have Orders and GDW to knocklock. The Anti-Enchant room is actually very easy, and my favourite room; you all ball up on the stairs, then 1...2..3... RUNTOASPECTANDGANK. It's hilarious how effective that method is, and fast. Generally no one dies unless they lag on the run.MinionMinion sig k bish 10:01, July 3, 2010 (UTC)
Why exactly do you want to take the tanks out? even with a single tank a balanced looking team can get under 20 easily. AthrunAthrun dotFeya 10:22, July 3, 2010 (UTC)
It's our care-free playing style. Dedicated tanks seem pointless, and we much prefer being able to run into a mob head-first as much as possible, and be out the other end in 5 seconds. Firstly, how does one tank make it 20 20 minutes faster? And having a tank in a melee heavy team is tricky when the mob will quickly decide to change opponents, rendering the "tank" pointless.MinionMinion sig k bish 10:28, July 3, 2010 (UTC)
What the hell are you talking about? AthrunAthrun dotFeya 10:37, July 3, 2010 (UTC)
Why no tanks? We don't take tanks. Ever. They aren't needed for any area in the game. Some people like running tank and we're fine with that. Most melee players want to see numbers and this team absolutely gives them that.Roarer 10:45, July 3, 2010 (UTC)
Okay so I asked why no tanks and your best reason is that you don't like them... You do realise teams are many more times effective with one, especially in the deep. As proof 1 and 2. The first picture shows you can run something "balanced" like physway, even with a single tank and still achieve pretty nice times. We later refined the build in the first pic to: 1 tank, 1 curses nec, 1 panic mes, 3 monks, 1 weap spell/eoe rit, 1 porogon, 2 100b, 2 hammer warriors (but everyone was too drunk to get a better time) AthrunAthrun dotFeya 10:53, July 3, 2010 (UTC)
We are offering an alternative. We play for fun, not times.Roarer 10:57, July 3, 2010 (UTC)
Infact what the screenshot shows is that if everyone has ally-shadowsteps it speeds rooms up which you can run right past. It's not fun for many people, and difficult to grasp. (tanking that is). MinionMinion sig k bish 11:03, July 3, 2010 (UTC)
how exactly does the screenshot show that? recall is for the gate only... I'd argue tanking deep is one of the most fun things I've done in Guild Wars and near to the sole reason I'll still log on occasionally. AthrunAthrun dotFeya 11:11, July 3, 2010 (UTC)
Lets get back to Deep Physway. Discussing the build people have been running in the deep for years seems pointless.Roarer 11:13, July 3, 2010 (UTC)
I've played both going back to extensive 4-4-4 play. It's a hell of a lot more fun getting to haphazardly rush into areas with virtually no consequences than it ever was to do controlled recall shove/meld tank and spank. No doubt this will lead to more "bandwagoning" accusations which is true on both sides of the fence. Try it first, and evaluate it on effectiveness, not on speed. If speed were the only criteria PvX would be a barren wasteland of builds with only 1 "best" option for everything. 71.56.32.112 14:41, July 3, 2010 (UTC)
^ agree. The playerbase need alternatives. They obviously don't enjoy TanknSpank method because no-one plays the Deep anymore bar ZQs. We're trying to bring some fun back to the Elite areas of the game.Roarer 15:53, July 3, 2010 (UTC)

Feast of Souls

>Heal Party.Roarer 13:32, July 3, 2010 (UTC)

Community content is available under CC-BY-NC-SA 2.5 unless otherwise noted.