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Idk. SurpriseKarate Jesus 11:34, 12 December 2008 (EST)

Would be nice in hm, only if it didnt have a 20 sec recharge -_---Relyk chtistmas2ChristmasRelyk 23:44, 13 December 2008 (EST)
Do you get between mobs in HM in less than 20 seconds? I usually don't. SurpriseKarate Jesus 22:49, 14 December 2008 (EST)
I do in left 4 dead, cause i know an exploit----> Switch weapon, mele, switch, mele, ect for 4 times more mele than normal, due to no delay between switching weapons, thus using this, i made a script as well that lets me doo all this in a click of a button MuffinPWNAGEMUFFIN crabs 22:51, 14 December 2008 (EST)
Er....ok SurpriseKarate Jesus 22:53, 14 December 2008 (EST)
Bump! SurpriseKarate Jesus 15:56, 16 December 2008 (EST)

(Reset indent) Only one more vote :D (sorry, I was gone) Karate Jesus Elfy 22:11, 27 December 2008 (EST)

Bumpage. Karate Jesus Elfy 20:43, 28 December 2008 (EST)
Needs less Defile, more optional. ie. Cry of Pain slot. — Rapta Rapta Icon1 (talk|contribs) 20:45, 28 December 2008 (EST)
Done Karate Jesus Elfy 06:21, 29 December 2008 (EST)

Take shadow of fear and stop wasting elite, atts, and secondary. --- Monk-icon-Ressmonkey Ressmonkey (talk) 15:42, 29 December 2008 (EST)

NEVER! Karate Jesus Elfy 16:09, 1 January 2009 (EST)
Oh, and the range is better on Shared than SoF. It's like an elite Meekness that doesn't sac life and suck ass. Karate Jesus Elfy 16:10, 1 January 2009 (EST)
SoF can be spammed to compensate the range. --- Monk-icon-Ressmonkey Ressmonkey (talk) 16:23, 1 January 2009 (EST)
But SoF can't slow down casters, physicals, and movement. When you combine all of that + weakness, you drastically cut down the damage that pve enemies can do. And honestly, in HM 20 seconds isn't that bad of a recharge between mobs. Karate Jesus Elfy 18:49, 2 January 2009 (EST)
Since when does slowing down casters matter in PvE? Movement control is only so-so in PvE and even then 33% is quite pitiful. If you want AoE movement control, take Deep Freeze. If you want AoE un-IAS, take SoF. Shared burden is just a bad use of an elite, half ur att points, and your secondary prof. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:01, 2 January 2009 (EST)
Because everyone runs Deep Freeze on their Necro.
Nice logic. Fail less. — Rapta Rapta Icon1 (talk|contribs) 19:09, 2 January 2009 (EST)
^ Lol.Karate Jesus Elfy 19:13, 2 January 2009 (EST)
Because Deep Freeze sucks and is more effective then shared burden. --- Monk-icon-Ressmonkey Ressmonkey (talk) 19:19, 2 January 2009 (EST)
My point remains valid. — Rapta Rapta Icon1 (talk|contribs) 19:20, 2 January 2009 (EST)

Alternative skills

Hey, I was wondering what skills other people might take if they wanted to focus less on physical damage augmentation and more on weakinging and disabling foes. Frankly, I get a bit sick of using MoP and Barbs on all my necro builds, even if they're stupidly powerful. I was thinking maybe CoF and CoP, or something else from Curses (Well of Darkness?) but I don't have Shared Burden yet so I can't test. Any ideas?Konradishes 13:07, 20 February 2009 (UTC)

Sure, I can suggest a few, but honestly even if you're not playing a melee character or other physical damage dealer, this is still beneficial because you'll probably be taking physical heroes/henches.
Here are a few ideas:
Hope that helps. Adorably shocked mcmonkey sig(18:18, 20 February 2009 - )

Why is this not just...

Shared Burden plus random skills that can be effective in parties with physical damage? Why not use something like techobabble to further decrease caster cast times and to interrupt more (provided you have physical dmg dealers/minions to back it up anyway)? --Bulldozer1 Captain Bulldozer Don't TELL me that you're right... prove it. 21:48, 18 March 2009 (UTC)

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