Dual UW comments

i can take you on a run if you want to see how it works. IGN:Ears Goes Ele. The preceding awesome-sauce comment was added by Skakid9090. 02:49, 11 August 2007 (CEST)

Hey, if you want I'll just merge the 2 builds. They are almost exact replica's, and were created even on the same day. However, do take into account mate, that credit matters very little. We just record the builds, for the good of everyone. So, just give me the heads up if you want to merge, or no merge. Readem (talk*pvxcontribs) 03:10, 11 August 2007 (CEST)

D/Mo Healing Hands UW solo

Well, thanks for comments and such on the build, but I think you've misunderstood a few parts. First of all, in your rating, you talk about canceling the damage mitigating stance to run away, and that it will cause you to take greater damage. I don't think I made myself clear enough in the notes on that build, and I'll change it soon, but running away is your last resort. If you get rended in the Ice Wastes, cast Healing Hands, bash the nightmare, recast enchants and start killing smites. And even if you do need to run away, Pious Haste is a 33% increase in movement speed, meaning you'll break aggro immediately and not take any more damage. Secondly you talk about low damage mitigation, but with Windwalker insignia on your armor, you have just as much damage migation as AoB. And lastly you mention interruption. The only thing the Graspings are going to interrupt is your attack skill, which, although annoying, isn't life threatening. And should they interrupt the 1/4s cast spell Mystic Vigor, you have both Live Vicariously and in emergencies Healing Hands to back you up. Oh and I've tried both the D/Me and this one, and against smites, this one has the greatest damage output. I would be more than happy to demonstrate in game if you want. - (snō hwīt tăn) [sic] [găl'ə-rē] 06:54, 30 October 2007 (CET)

Oh yeah, and I've only had the problem of not removing SoJ once, and I easily survived the situation. Just added that bit of info to the notes to make sure people didn't become surprised and started a rant or something. - (snō hwīt tăn) [sic] [găl'ə-rē] 06:59, 30 October 2007 (CET)
I'm sorry if I've made it seem like I was insulted, because I'm not. You've got undeniable reasoning in your comments and rating. The reason why I was questioning your comment was that it seemed like you read the article, tried once and encountered problems, because some of problems you mentioned were already outlined in the article. Now I know that you did indeed test it carefully and you gave me constructive criticism, so thank you, and have fun with the variant you made ^^ - (snō hwīt tăn) [sic] [găl'ə-rē] 06:37, 31 October 2007 (CET)

I'm an idiot

I was like "oh shit! Sliver Armor" on my OF/Famine build. Thanks for the suggestion, it's now there permanently. As for Watchful Spirit and etc, you can prevent most damage, but not all. The few hits that come through (a few damage) can be healed with +3 Health regen (Succor=+1, Watchful Spirit=+2). Essence Bond will trigger all the time (Stone Striker converts Dark, Holy, etc) to Earth (elemental). --GoD Sig3GuildofDeals 13:52, 28 December 2007 (EST)


How is disagreeing about builds on a buildwiki being objective? — Skadiddly[슴Mc슴]Diddles 00:16, 7 January 2008 (EST)

Cuz we all know u iz haxor and cheets teh wiki with uber 9001% weight votes. Cedave bad cedave (contributions_buildpage) 01:11, 7 January 2008 (EST)
k — Skadiddly[슴Mc슴]Diddles 07:22, 7 January 2008 (EST)
And you no share cookies with us! User Godliest Icon ritualist GΩdlﺄεﻯt -_- 08:05, 7 January 2008 (EST)
ugh, i guess i can share some cookies... :DMatti Nuke 16:13, 7 January 2008 (EST)
gj. No moar QQing then? <3 to Matti, but Skakid pwnz teh faces of evry1. Cedave bad cedave (contributions_buildpage) 16:18, 7 January 2008 (EST)
eh, i'll stop with the QQs i guess.
Kk. Good. Btw. Four tildes, or ~~~~, please. ^_^ Cedave bad cedave (contributions_buildpage) 01:22, 8 January 2008 (EST)

I Found ya

Whats up mate? finally found your ass on here^_^ D Magico 09:19, 9 February 2008 (EST)

I want my money

i haven't forgot about that 1k you owe me :O.--AESTHETIC
Didn't clear all the smites in that video. =O I will give you credit though, it is faster than I originally thought it would be. How do they not scatter? Do you spread out the attacks by a few seconds?Matti Nuke 16:02, 19 February 2008 (EST)
I have no idea how it works, they just don't scatter at all:).--AESTHETIC
It's not considered as AoE damage, just registers as attacking, so they won't scatter. Beautiful thing, really.--Fallen (talk) 14:25, 22 February 2008 (EST)

You're a nub, you think you are all the best and when a new build shows up, you want to get it down so yours only stays. And don't be like that because you hate me, because I made vid for your build... Don't cry, fuck off, rate decent, don't act noobish and start reading ! R0x0rDead 13:07, 6 March 2008 (EST)

What are you talking about? You make no sense. Also, don't insult me. Learn your place. After all that is said and done, try reading the NPA policy.Matti Nuke 16:12, 6 March 2008 (EST)
GG making yourself seem like a noob roxor.--Rebirth Infidel aesthetic

Dervish farmers

I took your advice and timed my run times and killing times with my dervish farmer, as well as your D/Me. I did 5 runs with each build. Here are my results:

Grasping Darknesses
Average time taken to kill: 30 - 40 seconds.
Average normal hit damage: 20 - ~35 damage.
Average attack skill damage: 30 - ~50 damage.
Time spent in Labyrinth: 3 minutes.
NOTES: Mental Block pointless.
Smite Crawlers
Average time taken to kill: 30 - 45 seconds.
Average normal hit damage: 30 - ~40 damage.
Average attack skill damage: 40 - ~80 damage.
Time spent in Ice Wastes: 12 minutes.
NOTES: Mental Block still pointless, if you start off with your attack skills, you deal enough damage for the Smites to cast SoJ before their energy is drained, leaving you to run away or die. Slows run down.
Grasping Darknesses
Average time taken to kill: 30 - 40 seconds.
Average normal hit damage: 10 - ~30 damage.
Average attack skill damage: 40 - ~60 damage.
Time spent in Labyrinth: 3 minutes.
Smite Crawlers
Average time taken to kill: 30 - 45 seconds.
Average normal hit damage: 30 - ~40 damage.
Average attack skill damage: 50 - ~100 damage.
Time spent in Ice Wastes: 12 minutes.
NOTES: Occasionally, RoF will heal the smites.

As you may have noticed by now, it takes the same time for both builds to finish a run, on average. The higher damage from the Dwayna build negates the healing from RoF.

Grasping Darknesses
Average time taken to kill: 20 seconds.
Average normal hit damage: 30 - 50 damage.
Average attack skill damage: 70 - 100 damage.
Time spent in Labyrinth: 2 minutes.
NOTE: Inexperienced players may have spells interrupted, IAS used.
Smite Crawlers
Average time taken to kill: 10 - 15 seconds.
Average normal hit damage: 50 damage.
Average attack skill damage: 80 - ~130 damage.
Time spent in Ice Wastes: 10 minutes.
NOTES: Occasionally, RoF will heal the smites, IAS used.

Superior. Even though Smites use RoF, my research has shown that obscenely high damage > Visage when it comes to killing Smites. Feel free to get a second opinion from someone else. Peace. - (fär'nəm thĕ fī'ə-rē)Mesmer-icon-small[snō hwīt tăn] 05:39, 31 March 2008 (EDT)

Well, if you're going to test the builds, test them correctly. You're supposed to let them hit you for a few seconds with a visage first, so they don't cast SoJ. Mental block lets you tank huge numbers (9-10)so you can kill faster. Also, higher damage = higher healing from RoF, so there goes your "obscenely high damage > visage " theory. Also, mental block lets you pull all three groups of graspings at once, thus blowing away the competition in terms of speed. Still not satisfied?Matti Nuke 10:01, 31 March 2008 (EDT)

First of all, using Mental Block is not mentioned in either the build article, or it's talk. In fact, it's mentioned nowhere in this wiki. Was I supposed to guess that? And it is useless outside fighting Graspings, as you need the smites to hit you to disable them. Secondly, unless the Smites are capable of casting RoF on themselves after every hit, high damage will overpower them faster than visages. And Smites don't even cast RoF on recharge. And thirdly, Smites casting SoJ does happen, it's not a rarity on par with elephants conversing in English, or a noobless RA. And when it happens, you have no choice but to run away, slowing your run down alot. In that sense, builds using Rending Aura are far safer and in some cases faster. - (fär'nəm thĕ fī'ə-rē)Mesmer-icon-small[snō hwīt tăn] 01:08, 1 April 2008 (EDT)

Smites NEVER cast SoJ, you just let them hit you for ~3 or 4 seconds with a visage on. And, Mental Block is for taking big groups. If a visage works to drain a group of 3 from energy, use mental block when you have 6 smites, and it will act as if you're fighting three, still working, and making your job easier because you need half the healing. You can use Mental Block and fight groups of 10 smites, which shortens the run time considerably.Matti Nuke 07:13, 1 April 2008 (EDT)

Read: DON'T attack the smites until your visage has been up for 3 or 4 seconds. If you attack them first, then put a visage up they WILL cast SoJ. Or, if you get impatient and don't wait long enough (Slightly longer for smaller groups, because you get hit less. Slightly shorter for larger groups, because you get hit more.) they WILL cast SoJ. If you use the build right, I guarantee that run times are shorter with D/Me and Visages. Matti Nuke 07:17, 1 April 2008 (EDT)
I know I'm late but sometimes, yah they do. I've seen them pre-cast SoJ before whilst using the D/Me with Viseage's, gonna try the D/Any version and see which I think is better -- Samz0r 10:09, 27 May 2008 (EDT)

Would just like to add

That Mental Block in no way is better than HoF for UW farmers. It only helps when facing Graspings, which you only fight for the first 2 minutes of the run. After that, when facing Smites, HoF > Mental Block, as it increases the damage alot. Also, you called it Mindbender here. Would you mind changing it to avoid confusion? - (ză'hîr ăl nĕphīlī)Paragon-icon-small[snō hwīt tăn] 03:07, 24 April 2008 (EDT)

Ah, that's why I don't rate when I'm tipsy... haha. I'll change it. I think it is better, however. It increases the survivability twofold.Matti Nuke 09:43, 24 April 2008 (EDT)

TA Build

Take Withering Aura, drop a bit out of SR if needed, but take withering instead of enfeeble and chuck it on the warr. Could also chuck it on the monk and have him take an axe/sword or something. ~~     Frvwfr2     talk    contribs    admin   22:13, 14 June 2008 (EDT)

Needs Price of Failure for stuff.--Fallen (talk) 14:22, 17 June 2008 (EDT)

Mind Blast

I agree its meh! - if people remove your vote just click edit and re-send it, The whole voting system on here sucks but hey - ill stop whining now. Xiay 10:06, 22 January 2009 (EST)

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