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Well, i'll tell you what i think is wrong, and you can fix as you see fit.

  1. Needs Prot Spirit
  2. Icy Veins isn't really that great. That 98 damage on death will be reduced dramatically.
  3. Probably want shambling on the MM as well, but its not really necessary
  4. Probably Empathic>SoR--You don't have any direct healing except for henchmen so healing is never bad.
  5. Depending on how many physicals you're running, the orders has way too much energy management.

LifeWikiLOD7 02:26, 26 May 2009 (UTC)

  1. I was planning for the prot henchies to spam that, but we all know they run out of energy so fast, so I have to figure out which necro to squeeze it on.
  2. Well, I thought since stuff was going to blow up so fast, IV would be better than SS, but I probably should test it out to confirm.
  3. I guess I could put it as the last slot.
  4. I guess I could run single frontliner, or two at the most, hopefully energy will be fine.
  5. ^ups.
Lightningbolt siguɐɟɐʞıd o^_^o¸«` 02:36, 26 May 2009 (UTC)
Main point of prot spirit is before you zergrush a mob so you dont get raped. IV could be better, its hard to say. Really depends on how gay the monks are in the mob. You're probably going to want a hard rez on one of your heroes, so you can micro it when necesary. LifeWikiLOD7 02:41, 26 May 2009 (UTC)
I know, but I was actually more worried about the energy on the orders. -1/-2 energy degen could really hurt. Since it should have more than enough, I put it on the orders since it's already /mo. I would have to find a way to squeeze in a hard ress somewhere...I would say the curser or the mm, probably have to prioritize which skills are more important than the others.Lightningbolt siguɐɟɐʞıd o^_^o¸«` 02:44, 26 May 2009 (UTC)
not enough electricity for pikaway MuffinPWNAGEMUFFIN crabs 02:50, 26 May 2009 (UTC)
(EC)Hmm, let's simulate a 15 second period of time. Say the orders will cast an order 3 times(it's how heroes do it. i.e., alternating), empathic twice, masochism once, and prot spirit once. That expends 55 energy. Running a dual frontline; you will regen 10 energy, get 27 from soul reaping, recover 9 from masochism, and gain 8 and 6 from castigation and SoLS respectively. That's 60 energy. So, in the first 15 seconds you will experience positive energy gain. As for a hard rez, i would drop weaken armor for rez chant or shambling for FomF. LifeWikiLOD7 02:51, 26 May 2009 (UTC)
Res chant is a no-no, plus the henchies have it already, so it prolly boils down to the shambling.Lightningbolt siguɐɟɐʞıd o^_^o¸«` 02:53, 26 May 2009 (UTC)
The build actually looks pretty good. I'd like to see how this compares to sabway. LifeWikiLOD7 02:56, 26 May 2009 (UTC)

(Reset indent) Well, if you are free, do a bit of testing and see whether it lacks defense. If it does, I have to think about it or scrap the theorycraft altogether. I got classes now, so I got to rush. Thanks for the help LG.Lightningbolt siguɐɟɐʞıd o^_^o¸«` 02:58, 26 May 2009 (UTC)

Few problems with that. A) I don't have a warrior. B)All my heroes are runed for Discord, so i won't get decent results =\. LifeWikiLOD7 03:01, 26 May 2009 (UTC)
Ouch. In class atm btw.Lightningbolt siguɐɟɐʞıd o^_^o¸«` 03:08, 26 May 2009 (UTC)
Have you tried this yet? LifeWikiLOD7 06:27, 28 May 2009 (UTC)
I ran it on my warrior, did big numbers and fast timings. I probably want to vanquish a few harder areas before actually putting this up for vetting though. 152.226.7.213 06:30, 28 May 2009 (UTC)

Warrior is hawt. shadow of fear over weaken armor. probably replace a-rage with shambling. get rid of cast sig and masochism. 10+1+1, 10, 10+1, 5 for orders. maybe bring rebirth on orders just in case but its optional--Relyk 08:57, 28 May 2009 (UTC)

Arage is too amazing to replace, and cracked armor makes your overall DPS go up by a lot. Castigation Signet and Masochism is needed because I am planning to run a 2-3 frontline.Lightningbolt siguɐɟɐʞıd o^_^o¸«` 11:19, 28 May 2009 (UTC)
Test it in hard areas and against sabway. I made a war and now it's lvl 20. My heroes need runes D: LifeWikiLOD7 20:29, 28 May 2009 (UTC)
naaaaaaaaaaaaaaaaaaaah. Godbox 18:31, 1 June 2009 (UTC)

After minor testing

  1. This has no chance in 6 man areas with 1 monk hench.
  2. Hench monks suck, and not having a healer hero really hurts.
  3. Heroes suck at using Empathic. Pretty sure they only use when both them and the target has a condition/hex.
  4. Energy is fine on the orders. It doesnt spam nearly enough as it should
  5. HB+Splinter weapon+Whirlwind attack is fun. LifeWikiLOD7 02:01, 2 June 2009 (UTC)
could always just bring a roj monk with wnwn and pdrain--Relyk 02:19, 2 June 2009 (UTC)
  1. I did run a woh smiter specially for those areas, and areas that you want extra healing. I put up the variant, take a look.
  2. ^ups.
  3. Which was why I wanted to use SoR as opposed to ER.
  4. I gave it a blood enchanting staff and it spams orders on ending, strange yours didn't.
  5. I killed the WoH monk boss in EotN HM within a few seconds, was amazing. Most bosses don't stand a chance. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 17:50, 3 June 2009 (UTC)
  1. Your losing a lot by replacing the orders.
  2. That monk needs some work imo. I'll post what I think later
  3. I didn't realize they didn't use ER well, and ER is better than SoR
  4. As of this moment, it's using the staff it comes with, and the battle always ends at max energy.
  5. Yep, shit blows up. I'm thinking of bringing a shadow step to kill shit with HB+Splinter+prot spirit before they get to the backline. LifeWikiLOD7 17:58, 3 June 2009 (UTC)
  1. Well, you either have big domage and small defence, or small domage and big defence, or a balance between the two. Exceptions apply, of course, but still....
  2. Considering I would only reserve its use for 6 man or really tough 8 man, I guess that should do fine. Just give your comments, though.
  3. Well, I ran ER in areas with heavy condi/hex pressure, and SoR in places that have less of it. Works fine that way.
  4. Don't be a budget movie /frownyface
  5. Boom. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 18:03, 3 June 2009 (UTC)
I haven't had a chance to buy hero weapons yet. Anyways, here:
Word of Healing Patient Spirit Smite Condition Cure Hex Heal Party Waste Not, Want Not Power Drain Strength of Honor

Something like that, and replace dwayna's sorrow with prof spirit on the IV. LifeWikiLOD7 18:29, 3 June 2009 (UTC)

I am really apprehensive about WNWN, because I seriously think it's overrated. I guess I will put up that bar, though. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 18:40, 3 June 2009 (UTC)
Oh, I only use WNWN when running multiple copies of pdrain. Replace it with leech or w/e. LifeWikiLOD7 19:13, 3 June 2009 (UTC)
I was thinking sig rejuv would be amazing considering your heroes autoattack in between skills and you are running a frontline caller anyway. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 19:43, 3 June 2009 (UTC)


Arcane Mimicry Whirlwind Attack Hundred Blades Ebon Battle Standard of Honor Optional Optional Optional Optional
Blood is Power Order of Pain Dark Fury Splinter Weapon Ancestor's Rage Optional Optional Optional
Assassin's Promise Mark of Pain Barbs Optional Optional Optional Optional Optional
Echo Strength of Honor Optional Optional Optional Optional Optional Optional


;o Brandnew 20:09, 5 June 2009 (UTC)

So what made you change rejuv to WNWN? As for Brandnew, thats not really worth it. LifeWikiLOD7 23:12, 5 June 2009 (UTC)
mimic echo ftw--Relyk 00:27, 6 June 2009 (UTC)
If my heroes had 4 pips, sig rejuv would be better. However, we are looking at 2-3 pips on a non-necro profession, so adding energy would be better than conserving energy. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 05:41, 6 June 2009 (UTC)
Ah, k. On the orders, i ended up dropping castigation signet for smite condition/hex depending on the area. Might just be my heroes, but energy is fine. LifeWikiLOD7 05:47, 6 June 2009 (UTC)
Castig isn't that game breaking for the necro; if you blow things up fast enough, which you should, SR will trigger fast enough to compensate. Lightningbolt siguɐɟɐʞıd o^_^o¸«` 22:42, 6 June 2009 (UTC)
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